NPC

Adjustments to the Cash headgears aimed at Spirit Sphere builds (Monk/Champion). Sphere generation was reworked to apply directly and reliably, and the damage of the Formal Cap combos went up. The changes apply to both the perpetual and the Unstable version of each headgear and take effect from refine +7 (the Unstable one already comes ready).

Spirit Sphere generation reworked

Before, the effect recast the Summon Spirit Sphere skill on top, which broke the rhythm of the combo. Now the Spirit Spheres are granted directly: instantly, without recasting anything and respecting the maximum sphere limit.

Formal Cap

  • Spirit Spheres: grants 1 Spirit Sphere (up to the limit of 5) when using Summon Spirit Sphere, Triple Attack, Chain Combo, Dragon Combo or Absorb Spirit Sphere.
  • Combo damage: increased from +25% to +40% on Triple Attack, Chain Combo and Dragon Combo.
  • Unchanged: DEX +3, AGI +2, +5% Attack Speed, area damage on the combos and extra Attack Speed per refine above +7.

Empress Bee Tiara

  • Spirit Spheres: grants 2 Spirit Spheres (up to the limit of 5) when using Asura Strike or Finger Offensive.
  • Unchanged: INT +3, STR +1, +150 SP, indestructible, area damage and +25% damage on Finger Offensive, and extra SP per refine above +7.

Fix

  • Formal Cap: removed a leftover damage bonus that mistakenly affected the Champion skill Chain Crush Combo (Chain Crush), which has nothing to do with this headgear.

The changes apply to both versions of each headgear: the perpetual one (Cash) and the Unstable one (which already comes at +7). Just re-equip the headgear for the new effects to take hold.