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Hunter PvM/Farm Build
Equipment
Upper
+8 Maçã do Atirador de Elite
Elite Orb I
Middle
Empty
Right Hand
+7 Bone Hunter
Abyss Orb II
Velocidade de Ataque +8%
VIT + 2
Left Hand
+7 Bone Hunter
Abyss Orb II
Velocidade de Ataque +8%
VIT + 2
Costume Lower
Chewing Gum
Armor
No costume
Costume Garment
Daehyon's Sword (Prestige)
Footgear
No costume
Accessory R.
No costume
Accessory L.
No costume
Stats
FOR
1
AGI
71
VIT
1
INT
32
DES
78
SOR
70
Training Total: 129
FOR
AGI
VIT
INT
DES
SOR
Skills (20)
Novice
Basic Skill
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
First Aid
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
Archer
Hit
Hit
Increases Dexterity (DEX).
Level l Bonus
[Lv 1]: DEX +1
[Lv 2]: DEX +2
[Lv 3]: DEX +3
[Lv 4]: DEX +4
[Lv 5]: DEX +5
[Lv 6]: DEX +6
[Lv 7]: DEX +7
[Lv 8]: DEX +8
[Lv 9]: DEX +9
[Lv 10]: DEX +10
Hit
Increases Dexterity (DEX).
Level l Bonus
[Lv 1]: DEX +1
[Lv 2]: DEX +2
[Lv 3]: DEX +3
[Lv 4]: DEX +4
[Lv 5]: DEX +5
[Lv 6]: DEX +6
[Lv 7]: DEX +7
[Lv 8]: DEX +8
[Lv 9]: DEX +9
[Lv 10]: DEX +10
Vulture's Eye
Vulture's Eye
Requirements: Owl's Eye 3
Increases Accuracy and the range
of ranged physical attacks.
Level l HIT l Range
[Lv 1]: +1 l 1 cell
[Lv 2]: +2 l 2 cells
[Lv 3]: +3 l 3 cells
[Lv 4]: +4 l 4 cells
[Lv 5]: +5 l 5 cells
[Lv 6]: +6 l 6 cells
[Lv 7]: +7 l 7 cells
[Lv 8]: +8 l 8 cells
[Lv 9]: +9 l 9 cells
[Lv 10]: 10 l 10 cells
Vulture's Eye
Requirements: Owl's Eye 3
Increases Accuracy and the range
of ranged physical attacks.
Level l HIT l Range
[Lv 1]: +1 l 1 cell
[Lv 2]: +2 l 2 cells
[Lv 3]: +3 l 3 cells
[Lv 4]: +4 l 4 cells
[Lv 5]: +5 l 5 cells
[Lv 6]: +6 l 6 cells
[Lv 7]: +7 l 7 cells
[Lv 8]: +8 l 8 cells
[Lv 9]: +9 l 9 cells
[Lv 10]: 10 l 10 cells
Concentration
Concentration
Requirements: Vulture's Eye 1
Grants a bonus to DEX and AGI.
Can reveal targets in Hiding in the
7x7 cell area around the user.
Level l DEX and AGI l Duration
[Lv 1]: +3% l 60 seconds
[Lv 2]: +4% l 80 seconds
[Lv 3]: +5% l 100 seconds
[Lv 4]: +6% l 120 seconds
[Lv 5]: +7% l 140 seconds
[Lv 6]: +8% l 160 seconds
[Lv 7]: +9% l 180 seconds
[Lv 8]: +10% l 200 seconds
[Lv 9]: +11% l 220 seconds
[Lv 10]: +12% l 240 seconds
Concentration
Requirements: Vulture's Eye 1
Grants a bonus to DEX and AGI.
Can reveal targets in Hiding in the
7x7 cell area around the user.
Level l DEX and AGI l Duration
[Lv 1]: +3% l 60 seconds
[Lv 2]: +4% l 80 seconds
[Lv 3]: +5% l 100 seconds
[Lv 4]: +6% l 120 seconds
[Lv 5]: +7% l 140 seconds
[Lv 6]: +8% l 160 seconds
[Lv 7]: +9% l 180 seconds
[Lv 8]: +10% l 200 seconds
[Lv 9]: +11% l 220 seconds
[Lv 10]: +12% l 240 seconds
Double Strafe
Double Strafe
Deals ranged physical damage to the target.
Consumes 1 Arrow.
Level l ATK
[Lv 1]: 100% x2
[Lv 2]: 110% x2
[Lv 3]: 120% x2
[Lv 4]: 130% x2
[Lv 5]: 140% x2
[Lv 6]: 150% x2
[Lv 7]: 160% x2
[Lv 8]: 170% x2
[Lv 9]: 180% x2
[Lv 10]: 190% x2
Double Strafe
Deals ranged physical damage to the target.
Consumes 1 Arrow.
Level l ATK
[Lv 1]: 100% x2
[Lv 2]: 110% x2
[Lv 3]: 120% x2
[Lv 4]: 130% x2
[Lv 5]: 140% x2
[Lv 6]: 150% x2
[Lv 7]: 160% x2
[Lv 8]: 170% x2
[Lv 9]: 180% x2
[Lv 10]: 190% x2
Arrow Shower
Arrow Shower
Requirements: Double Strafe 5
Deals ranged physical damage to targets
in the selected area, pushing them back.
Consumes 1 Arrow.
Level l ATK l Area
[Lv 1]: 160% l 3x3 cells
[Lv 2]: 170% l 3x3 cells
[Lv 3]: 180% l 3x3 cells
[Lv 4]: 190% l 3x3 cells
[Lv 5]: 200% l 3x3 cells
[Lv 6]: 210% l 5x5 cells
[Lv 7]: 220% l 5x5 cells
[Lv 8]: 230% l 5x5 cells
[Lv 9]: 240% l 5x5 cells
[Lv 10]: 250% l 5x5 cells
Arrow Shower
Requirements: Double Strafe 5
Deals ranged physical damage to targets
in the selected area, pushing them back.
Consumes 1 Arrow.
Level l ATK l Area
[Lv 1]: 160% l 3x3 cells
[Lv 2]: 170% l 3x3 cells
[Lv 3]: 180% l 3x3 cells
[Lv 4]: 190% l 3x3 cells
[Lv 5]: 200% l 3x3 cells
[Lv 6]: 210% l 5x5 cells
[Lv 7]: 220% l 5x5 cells
[Lv 8]: 230% l 5x5 cells
[Lv 9]: 240% l 5x5 cells
[Lv 10]: 250% l 5x5 cells
Arrow Crafting
Arrow Crafting
Requirements: Complete Quest
Produces arrows from items.
Cannot be used at 50% weight.
Consumes various materials.
Arrow Crafting
Requirements: Complete Quest
Produces arrows from items.
Cannot be used at 50% weight.
Consumes various materials.
Arrow Repel
Arrow Repel
Requirements: Complete Quest
Deals 150% ranged physical damage to the
opponent, pushing it back.
Arrow Repel
Requirements: Complete Quest
Deals 150% ranged physical damage to the
opponent, pushing it back.
Hunter
Skid Trap
Skid Trap
Installs a trap on the ground that activates
when they approach the 3x3 cell area.
Opponents will be pushed back and will be
immobile for 4 seconds.
Consumes 1 Trap.
Level l Push l Trap duration
[Lv 1]: 6 cells l 300 seconds
[Lv 2]: 7 cells l 240 seconds
[Lv 3]: 8 cells l 180 seconds
[Lv 4]: 9 cells l 120 seconds
[Lv 5]: 10 cells l 60 seconds
Skid Trap
Installs a trap on the ground that activates
when they approach the 3x3 cell area.
Opponents will be pushed back and will be
immobile for 4 seconds.
Consumes 1 Trap.
Level l Push l Trap duration
[Lv 1]: 6 cells l 300 seconds
[Lv 2]: 7 cells l 240 seconds
[Lv 3]: 8 cells l 180 seconds
[Lv 4]: 9 cells l 120 seconds
[Lv 5]: 10 cells l 60 seconds
Land Mine
Land Mine
Installs a trap on the ground that activates
when they approach the 3x3 cell area.
Deals Earth property physical damage with a
chance to inflict Stun on the target.
The user's DEX and INT increase the damage.
Consumes 1 Trap.
Level l Trap Duration
[Lv 1]: 200 seconds
[Lv 2]: 160 seconds
[Lv 3]: 120 seconds
[Lv 4]: 80 seconds
[Lv 5]: 40 seconds
Land Mine
Installs a trap on the ground that activates
when they approach the 3x3 cell area.
Deals Earth property physical damage with a
chance to inflict Stun on the target.
The user's DEX and INT increase the damage.
Consumes 1 Trap.
Level l Trap Duration
[Lv 1]: 200 seconds
[Lv 2]: 160 seconds
[Lv 3]: 120 seconds
[Lv 4]: 80 seconds
[Lv 5]: 40 seconds
Ankle Snare
Ankle Snare
Requirements: Skid Trap 1
Installs a trap on the ground that activates
when they approach the 3x3 cell area.
Temporarily immobilizes a single target.
The target's AGI reduces the immobilized time.
Consumes 1 Trap.
Level l Trap Duration
[Lv 1]: 250 seconds
[Lv 2]: 200 seconds
[Lv 3]: 150 seconds
[Lv 4]: 100 seconds
[Lv 5]: 50 seconds
Ankle Snare
Requirements: Skid Trap 1
Installs a trap on the ground that activates
when they approach the 3x3 cell area.
Temporarily immobilizes a single target.
The target's AGI reduces the immobilized time.
Consumes 1 Trap.
Level l Trap Duration
[Lv 1]: 250 seconds
[Lv 2]: 200 seconds
[Lv 3]: 150 seconds
[Lv 4]: 100 seconds
[Lv 5]: 50 seconds
Remove Trap
Remove Trap
Requirements (Hunters):
Land Mine 1
Requirements (Rogues):
Double Strafe 5
Picks the trap up from the ground, recovering
the item used to set the trap.
Remove Trap
Requirements (Hunters):
Land Mine 1
Requirements (Rogues):
Double Strafe 5
Picks the trap up from the ground, recovering
the item used to set the trap.
Beast Bane
Beast Bane
Increases mastery ATK against targets of
the Insect, Brute and Doram races.
Level l P.ATK
[Lv 1]: +4
[Lv 2]: +8
[Lv 3]: +12
[Lv 4]: +16
[Lv 5]: +20
[Lv 6]: +24
[Lv 7]: +28
[Lv 8]: +32
[Lv 9]: +36
[Lv 10]: +40
Beast Bane
Increases mastery ATK against targets of
the Insect, Brute and Doram races.
Level l P.ATK
[Lv 1]: +4
[Lv 2]: +8
[Lv 3]: +12
[Lv 4]: +16
[Lv 5]: +20
[Lv 6]: +24
[Lv 7]: +28
[Lv 8]: +32
[Lv 9]: +36
[Lv 10]: +40
Falcon
Falcon
Requirements: Beastbane 1
Allows controlling a bird of prey.
The bird changes according to class.
Class l Bird of prey
Hunters l Falcon
Snipers l Hawk
Rangers l Owl
Falcon
Requirements: Beastbane 1
Allows controlling a bird of prey.
The bird changes according to class.
Class l Bird of prey
Hunters l Falcon
Snipers l Hawk
Rangers l Owl
Steel Claws
Steel Claws
Requirements: Blitz Beat 5
Increases the bird of prey's ATK.
Level l ATK
[Lv 1]: +6
[Lv 2]: +12
[Lv 3]: +18
[Lv 4]: +24
[Lv 5]: +30
[Lv 6]: +36
[Lv 7]: +42
[Lv 8]: +48
[Lv 9]: +54
[Lv 10]: +60
Steel Claws
Requirements: Blitz Beat 5
Increases the bird of prey's ATK.
Level l ATK
[Lv 1]: +6
[Lv 2]: +12
[Lv 3]: +18
[Lv 4]: +24
[Lv 5]: +30
[Lv 6]: +36
[Lv 7]: +42
[Lv 8]: +48
[Lv 9]: +54
[Lv 10]: +60
Blitz Beat
Blitz Beat
Requirements: Falconry Mastery 1
Only with Bird.
When auto attacking or using Double Strafe:
Commands the bird to perform up to 5 attacks,
dealing physical damage in the 3x3 cell area.
When performing ranged physical attacks, there's a
chance to auto cast this skill.
The chance is affected by the user's LUK.
The user's DEX and INT increase the damage.
This skill doesn't split its damage among the targets hit
Level l Attacks
[Lv 1]: 1
[Lv 2]: 2
[Lv 3]: 3
[Lv 4]: 4
[Lv 5]: 5
Blitz Beat
Requirements: Falconry Mastery 1
Only with Bird.
When auto attacking or using Double Strafe:
Commands the bird to perform up to 5 attacks,
dealing physical damage in the 3x3 cell area.
When performing ranged physical attacks, there's a
chance to auto cast this skill.
The chance is affected by the user's LUK.
The user's DEX and INT increase the damage.
This skill doesn't split its damage among the targets hit
Level l Attacks
[Lv 1]: 1
[Lv 2]: 2
[Lv 3]: 3
[Lv 4]: 4
[Lv 5]: 5
Detecting
Detecting
Requirements: Falconry Mastery 1,
Improve Concentration 1
Only with Bird.
Commands the bird to perform a low flight
to detect hidden targets from a distance.
Level l Range
[Lv 1]: 3 cells
[Lv 2]: 5 cells
[Lv 3]: 7 cells
[Lv 4]: 9 cells
Detecting
Requirements: Falconry Mastery 1,
Improve Concentration 1
Only with Bird.
Commands the bird to perform a low flight
to detect hidden targets from a distance.
Level l Range
[Lv 1]: 3 cells
[Lv 2]: 5 cells
[Lv 3]: 7 cells
[Lv 4]: 9 cells
Spring Trap
Spring Trap
Requirements: Falconry Mastery 1,
Remove Trap 1
Only with Bird.
Allows the bird to disable any
trap from a long distance from the user.
The trap is not recovered.
Level l Range
[Lv 1]: 4 cells
[Lv 2]: 5 cells
[Lv 3]: 6 cells
[Lv 4]: 7 cells
[Lv 5]: 8 cells
Spring Trap
Requirements: Falconry Mastery 1,
Remove Trap 1
Only with Bird.
Allows the bird to disable any
trap from a long distance from the user.
The trap is not recovered.
Level l Range
[Lv 1]: 4 cells
[Lv 2]: 5 cells
[Lv 3]: 6 cells
[Lv 4]: 7 cells
[Lv 5]: 8 cells
Phantasmic Arrow
Phantasmic Arrow
Skill Requirement : Quest complete
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Target
Description: Fires a phantasmic arrow at the target to inflict Long-ranged Physical damage at the cost of 50 SP. You don't need to equip arrows to use this skill.
Inflicts Wind damage of 500% of ATK and knocks the target back by 3 cells upon hit.
Phantasmic Arrow
Skill Requirement : Quest complete
Skill Form : Active
Type : Ranged Physical Attack
Target: 1 Target
Description: Fires a phantasmic arrow at the target to inflict Long-ranged Physical damage at the cost of 50 SP. You don't need to equip arrows to use this skill.
Inflicts Wind damage of 500% of ATK and knocks the target back by 3 cells upon hit.
Description
Foco em utilizar rajada de flechas com dano e boa velocidade para que o ataque aéreo tenha grande efetividade (7 de sorte = 10% de chance do ataque aéreo sair com o chapéu maçã do atirador +7, mesmo sendo o de 30 dias após comprar na loja de cash). A inteligência é importante para sustentar o SP (a cada 6 de int base+bônus aumenta recuperação de sp) e dar maior dano no ataque aéreo. Carta lavadeira no manto para 5% de rajada de flechas, porcellio na armadura para maior ataque, sohee no sapato para sustentar SP e broches lunáticos com zerom para poder fechar dex multiplo de 10 o mais alto possível.











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