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Arruaceiro de Arco, o farmador de zeny
Equipment
Lower
Fafnir's Mask
Armor
+4 Kandura
Bathory Card
Resistance to Tamanho Grande +2%
INT + 2
Resistance to Morto-Vivo +5%
Right Hand
+9 Arco Composto
Santa Poring Card
Santa Poring Card
Santa Poring Card
Abyss Orb II
Damage vs Demi-Humano +20%
Left Hand
+9 Arco Composto
Santa Poring Card
Santa Poring Card
Santa Poring Card
Abyss Orb II
Damage vs Demi-Humano +20%
Costume Lower
Chewing Gum
Armor
No costume
Costume Garment
Archangel Wings
Footgear
No costume
Accessory R.
No costume
Accessory L.
No costume
Stats
FOR
1
AGI
92
VIT
1
INT
1
DES
99
SOR
1
Training Total: 183
FOR
AGI
VIT
INT
DES
SOR
Skills (21)
Novice
Basic Skill
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
First Aid
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
Archer
Vulture's Eye
Vulture's Eye
Requirements: Owl's Eye 3
Increases Accuracy and the range
of ranged physical attacks.
Level l HIT l Range
[Lv 1]: +1 l 1 cell
[Lv 2]: +2 l 2 cells
[Lv 3]: +3 l 3 cells
[Lv 4]: +4 l 4 cells
[Lv 5]: +5 l 5 cells
[Lv 6]: +6 l 6 cells
[Lv 7]: +7 l 7 cells
[Lv 8]: +8 l 8 cells
[Lv 9]: +9 l 9 cells
[Lv 10]: 10 l 10 cells
Vulture's Eye
Requirements: Owl's Eye 3
Increases Accuracy and the range
of ranged physical attacks.
Level l HIT l Range
[Lv 1]: +1 l 1 cell
[Lv 2]: +2 l 2 cells
[Lv 3]: +3 l 3 cells
[Lv 4]: +4 l 4 cells
[Lv 5]: +5 l 5 cells
[Lv 6]: +6 l 6 cells
[Lv 7]: +7 l 7 cells
[Lv 8]: +8 l 8 cells
[Lv 9]: +9 l 9 cells
[Lv 10]: 10 l 10 cells
Thief
Double Attack
Double Attack
Only with Daggers.
When performing physical attacks, there's a
chance to hit the target one more time.
With Katar type weapons, it increases the
damage dealt by the Left hand.
When enabling [Double Attack] through
items, it works with any weapon.
Level l Chance l HIT
[Lv 1]: 7% l +1%
[Lv 2]: 14% l +2%
[Lv 3]: 21% l +3%
[Lv 4]: 28% l +4%
[Lv 5]: 35% l +5%
[Lv 6]: 42% l +6%
[Lv 7]: 49% l +7%
[Lv 8]: 56% l +8%
[Lv 9]: 63% l +9%
[Lv 10]: 70% l +10%
Double Attack
Only with Daggers.
When performing physical attacks, there's a
chance to hit the target one more time.
With Katar type weapons, it increases the
damage dealt by the Left hand.
When enabling [Double Attack] through
items, it works with any weapon.
Level l Chance l HIT
[Lv 1]: 7% l +1%
[Lv 2]: 14% l +2%
[Lv 3]: 21% l +3%
[Lv 4]: 28% l +4%
[Lv 5]: 35% l +5%
[Lv 6]: 42% l +6%
[Lv 7]: 49% l +7%
[Lv 8]: 56% l +8%
[Lv 9]: 63% l +9%
[Lv 10]: 70% l +10%
Improve Dodge
Improve Dodge
Increases Flee (FLEE).
For Assassins, Rogues and their advancements,
the Flee bonus is higher.
Level l Thieves l Advancements
[Lv 1]: +3 l +4
[Lv 2]: +6 l +8
[Lv 3]: +9 l +12
[Lv 4]: +12 l +16
[Lv 5]: +15 l +20
[Lv 6]: +18 l +24
[Lv 7]: +21 l +28
[Lv 8]: +24 l +32
[Lv 9]: +27 l +36
[Lv 10]: +30 l +40
Improve Dodge
Increases Flee (FLEE).
For Assassins, Rogues and their advancements,
the Flee bonus is higher.
Level l Thieves l Advancements
[Lv 1]: +3 l +4
[Lv 2]: +6 l +8
[Lv 3]: +9 l +12
[Lv 4]: +12 l +16
[Lv 5]: +15 l +20
[Lv 6]: +18 l +24
[Lv 7]: +21 l +28
[Lv 8]: +24 l +32
[Lv 9]: +27 l +36
[Lv 10]: +30 l +40
Steal
Steal
Attempts to steal 1 item from a monster.
Cannot be used twice on the same
target and doesn't work against Bosses.
The success chance is affected by DEX.
Level l Chance
[Lv 1]: 10%
[Lv 2]: 16%
[Lv 3]: 22%
[Lv 4]: 28%
[Lv 5]: 34%
[Lv 6]: 40%
[Lv 7]: 46%
[Lv 8]: 52%
[Lv 9]: 58%
[Lv 10]: 64%
Steal
Attempts to steal 1 item from a monster.
Cannot be used twice on the same
target and doesn't work against Bosses.
The success chance is affected by DEX.
Level l Chance
[Lv 1]: 10%
[Lv 2]: 16%
[Lv 3]: 22%
[Lv 4]: 28%
[Lv 5]: 34%
[Lv 6]: 40%
[Lv 7]: 46%
[Lv 8]: 52%
[Lv 9]: 58%
[Lv 10]: 64%
Hiding
Hiding
Requirements: Steal 5
Hides to avoid attacks.
While hiding, 1 SP is drained
continuously for a few seconds.
Can be cancelled by using Hiding
again, or be revealed by skills
such as [Ruwach], [Improve Concentration], etc.
Boss, Insect and Demon monsters
may detect the hidden user.
Level l Duration l SP Drain
[Lv 1]: 30 seconds l Every 5 seconds
[Lv 2]: 60 seconds l Every 6 seconds
[Lv 3]: 90 seconds l Every 7 seconds
[Lv 4]: 120 seconds l Every 8 seconds
[Lv 5]: 150 seconds l Every 9 seconds
[Lv 6]: 180 seconds l Every 10 seconds
[Lv 7]: 210 seconds l Every 11 seconds
[Lv 8]: 240 seconds l Every 12 seconds
[Lv 9]: 270 seconds l Every 13 seconds
[Lv 10]: 300 seconds l Every 14 seconds
Hiding
Requirements: Steal 5
Hides to avoid attacks.
While hiding, 1 SP is drained
continuously for a few seconds.
Can be cancelled by using Hiding
again, or be revealed by skills
such as [Ruwach], [Improve Concentration], etc.
Boss, Insect and Demon monsters
may detect the hidden user.
Level l Duration l SP Drain
[Lv 1]: 30 seconds l Every 5 seconds
[Lv 2]: 60 seconds l Every 6 seconds
[Lv 3]: 90 seconds l Every 7 seconds
[Lv 4]: 120 seconds l Every 8 seconds
[Lv 5]: 150 seconds l Every 9 seconds
[Lv 6]: 180 seconds l Every 10 seconds
[Lv 7]: 210 seconds l Every 11 seconds
[Lv 8]: 240 seconds l Every 12 seconds
[Lv 9]: 270 seconds l Every 13 seconds
[Lv 10]: 300 seconds l Every 14 seconds
Envenom
Envenom
Deals short range physical damage
of Poison property, with a chance to
inflict [Poison] on the target.
Level l ATK l Chance
[Lv 1]: 15% l 14%
[Lv 2]: 30% l 18%
[Lv 3]: 45% l 22%
[Lv 4]: 60% l 26%
[Lv 5]: 75% l 30%
[Lv 6]: 90% l 34%
[Lv 7]: 105% l 38%
[Lv 8]: 120% l 42%
[Lv 9]: 135% l 46%
[Lv 10]: 150% l 50%
Envenom
Deals short range physical damage
of Poison property, with a chance to
inflict [Poison] on the target.
Level l ATK l Chance
[Lv 1]: 15% l 14%
[Lv 2]: 30% l 18%
[Lv 3]: 45% l 22%
[Lv 4]: 60% l 26%
[Lv 5]: 75% l 30%
[Lv 6]: 90% l 34%
[Lv 7]: 105% l 38%
[Lv 8]: 120% l 42%
[Lv 9]: 135% l 46%
[Lv 10]: 150% l 50%
Detoxify
Detoxify
Requirements: Envenom 3
Cures the [Poison] effect from the target.
Detoxify
Requirements: Envenom 3
Cures the [Poison] effect from the target.
Sand Attack
Sand Attack
Requirements: Complete Quest
Throws sand at a single target, dealing 130%
melee physical damage with a chance to
inflict Blind.
Sand Attack
Requirements: Complete Quest
Throws sand at a single target, dealing 130%
melee physical damage with a chance to
inflict Blind.
Backslide
Backslide
Requirements: Complete Quest
Instantly moves backward.
Backslide
Requirements: Complete Quest
Instantly moves backward.
Pick Stone
Pick Stone
Requirements: Complete Quest
Picks up the [Stone] item from the ground.
Cannot be used at 50% weight.
Pick Stone
Requirements: Complete Quest
Picks up the [Stone] item from the ground.
Cannot be used at 50% weight.
Throw Stone
Throw Stone
Requirements: Complete Quest
Throws a stone from a distance, dealing
damage fixed at 50, which has a chance
to inflict Blind or Stun.
Consumes 1 Stone.
Throw Stone
Requirements: Complete Quest
Throws a stone from a distance, dealing
damage fixed at 50, which has a chance
to inflict Blind or Stun.
Consumes 1 Stone.
Rogue
Snatcher
Snatcher
Requirements: Steal 1
When performing melee physical attacks,
it adds a chance to auto cast [Steal]
at the highest level learned by the user.
Snatcher
Requirements: Steal 1
When performing melee physical attacks,
it adds a chance to auto cast [Steal]
at the highest level learned by the user.
Steal Coin
Steal Coin
Requirements: Snatcher 4
Has a chance to acquire Zeny from monsters.
The user's DEX and LUK increase the chance.
Does not work against Boss monsters.
Only works once per monster.
The monster's level affects the amount of zeny.
Steal Coin
Requirements: Snatcher 4
Has a chance to acquire Zeny from monsters.
The user's DEX and LUK increase the chance.
Does not work against Boss monsters.
Only works once per monster.
The monster's level affects the amount of zeny.
Backstab
Backstab
Requirements: Steal Coin 4
Leaps behind the target's back and deals melee physical damage in 2 hits. Under Rogue's Spirit, it deals 3 hits.
Ignores Flee. Can be used during Hiding.
If used with Bows, it deals half damage.
Level l ATK per hit l ATK with Bow
[Lv 1]: 280% l 173%
[Lv 2]: 293% l 180%
[Lv 3]: 306% l 186%
[Lv 4]: 320% l 193%
[Lv 5]: 333% l 200%
[Lv 6]: 346% l 206%
[Lv 7]: 360% l 213%
[Lv 8]: 373% l 220%
[Lv 9]: 386% l 226%
[Lv 10]: 400% l 233%
Backstab
Requirements: Steal Coin 4
Leaps behind the target's back and deals melee physical damage in 2 hits. Under Rogue's Spirit, it deals 3 hits.
Ignores Flee. Can be used during Hiding.
If used with Bows, it deals half damage.
Level l ATK per hit l ATK with Bow
[Lv 1]: 280% l 173%
[Lv 2]: 293% l 180%
[Lv 3]: 306% l 186%
[Lv 4]: 320% l 193%
[Lv 5]: 333% l 200%
[Lv 6]: 346% l 206%
[Lv 7]: 360% l 213%
[Lv 8]: 373% l 220%
[Lv 9]: 386% l 226%
[Lv 10]: 400% l 233%
Tunnel Drive
Tunnel Drive
Requirements: Hiding 1
Allows walking slowly while Hiding.
Increasing the skill's level will reduce
the movement speed penalty.
Level l Movement speed
[Lv 1]: 26%
[Lv 2]: 32%
[Lv 3]: 38%
[Lv 4]: 44%
[Lv 5]: 50%
Tunnel Drive
Requirements: Hiding 1
Allows walking slowly while Hiding.
Increasing the skill's level will reduce
the movement speed penalty.
Level l Movement speed
[Lv 1]: 26%
[Lv 2]: 32%
[Lv 3]: 38%
[Lv 4]: 44%
[Lv 5]: 50%
Sightless Mind
Sightless Mind
Requirements: Back Stab 2, Stalk 2
Deals physical damage in a 5x5 cell area
with a chance of Blind or Stun.
Targets hit will take more damage for the
next 5 seconds.
Level l Infliction chance
[Lv 1]: 13%
[Lv 2]: 16%
[Lv 3]: 19%
[Lv 4]: 22%
[Lv 5]: 25%
Sightless Mind
Requirements: Back Stab 2, Stalk 2
Deals physical damage in a 5x5 cell area
with a chance of Blind or Stun.
Targets hit will take more damage for the
next 5 seconds.
Level l Infliction chance
[Lv 1]: 13%
[Lv 2]: 16%
[Lv 3]: 19%
[Lv 4]: 22%
[Lv 5]: 25%
Abduction
Abduction
Requirement: Back Stab 4, Raid 5
Deals melee physical damage and teleports
the user and the target to a point on the map.
Doesn't work against Boss monsters and on
maps where teleporting is disabled.
Level l ATK
[Lv 1]: 130%
[Lv 2]: 160%
[Lv 3]: 190%
[Lv 4]: 220%
[Lv 5]: 250%
Abduction
Requirement: Back Stab 4, Raid 5
Deals melee physical damage and teleports
the user and the target to a point on the map.
Doesn't work against Boss monsters and on
maps where teleporting is disabled.
Level l ATK
[Lv 1]: 130%
[Lv 2]: 160%
[Lv 3]: 190%
[Lv 4]: 220%
[Lv 5]: 250%
Plagiarism
Plagiarism
Requirements: Intimidate 5
When taking damage from an offensive skill,
it allows copying it to be used by you.
The copy is automatic, being replaced by
another offensive skill you've taken damage from.
You need to survive the damage for
a skill to be copied correctly.
If the skill has requirements, such as
consuming an item or using a certain
weapon, you need to meet that requirement.
The level of the copied skills depends
on the level of [Plagiarism] learned.
Copied skills go in the Misc tab.
Plagiarism
Requirements: Intimidate 5
When taking damage from an offensive skill,
it allows copying it to be used by you.
The copy is automatic, being replaced by
another offensive skill you've taken damage from.
You need to survive the damage for
a skill to be copied correctly.
If the skill has requirements, such as
consuming an item or using a certain
weapon, you need to meet that requirement.
The level of the copied skills depends
on the level of [Plagiarism] learned.
Copied skills go in the Misc tab.
Guillotine Cross
Preserve
Preserve
Toggles on or off. While on, [Plagiarism] does not copy new skills and the copied skill is kept. It has no duration, is not removed by [Dispell] or other effects that remove buffs, and stays on after death and after logging out.
War Character: lasts 10 minutes and can be removed, as in the classic game.
Preserve
Toggles on or off. While on, [Plagiarism] does not copy new skills and the copied skill is kept. It has no duration, is not removed by [Dispell] or other effects that remove buffs, and stays on after death and after logging out.
War Character: lasts 10 minutes and can be removed, as in the classic game.
Description
Atributos bem simples: Dex 99, Agi 99. Ataque Surpresa level 5, Curar level 10 (Plágio). A bota é idealmente a Pantufas de Coelho com Carta Rosa Selvagem (ainda não tenho). Não usa Mochila da Aventura nem Botas do Andarilho. Nem no Endgame, podem ficar tranquilos.
Dá pra farmar bem em:
- Niff com o Arco tendo bônus pra Humanóide (Serial Killer) ou Demônio (Loli Ruri).
- mag_dun02 com arco tendo bônus pra Dragão (Deletério/Exterminador, que são os mais fortes).
Dá pra farmar bem em:
- Niff com o Arco tendo bônus pra Humanóide (Serial Killer) ou Demônio (Loli Ruri).
- mag_dun02 com arco tendo bônus pra Dragão (Deletério/Exterminador, que são os mais fortes).
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