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Full Combo

Milvago chimachima Monk Lv. 99/50 The Zoo PvM Farm 15/08/2026 edited 7x 404 0

Equipment

Unstable Formal Cap
Upper +7 Quepe Formal Instável Nightmare Card
Incubus Horn
Middle Incubus Horn
Combo Battle Glove
Right Hand +7 Luva de Combo Santa Poring Card Santa Poring Card Minorous Card Minorous Card Delay Pós-Conjuração +4% Dano de Todas as Fontes +15% Damage against Fantasma +19%
Valkyrja's Shield
Left Hand +7 Escudo da Valquíria Khalitzburg Card Abyss Orb I Resistance to Tamanho Médio +5% Resistance to Tamanho Grande +5% Resistance to Vento +4%
Valkyrian Manteau
Garment +7 Manto das Valquírias Raydric Card Abyss Orb I Redução de Dano de Todas as Fontes +3% Defesa Mágica +3 Resistance to Anjo +5%
Valkyrian Shoes
Footgear +7 Sapatos das Valquírias Abyss Orb III Redução de Dano de Todas as Fontes +3% Resistance to Neutro +3% Delay Pós-Conjuração +3%

Stats

FOR
99
AGI
56
VIT
63
INT
10
DES
34
SOR
1

Training Total: 132

FOR
nv. 62
AGI
nv. 25
VIT
nv. 25
INT
nv. 0
DES
nv. 10
SOR
nv. 10

Skills (21)

Novice

9
Basic Skill Basic Skill Lv. 9/9 Unlocks the basic interface controls. [Lv 1]: Unlocks Trade. Right-click on of a character and trade items. [Lv 2]: Unlocks the use of Emoticons. Access the emoji list through the ALT + L command. [Lv 3]: Unlocks the character Sit. Press [insert] or type /sit to make your character sit. [Lv 4]: Unlocks creating a Chat Room. Type /chat or ALT + C to create a chat room. [Lv 5]: Unlocks joining a Party. [Lv 6]: Unlocks use of Storage. [Lv 7]: Unlocks creating a Party Type /organize partyname to create a party and ALT + Z to adjust the settings. [Lv 8]: Congratulations! You reached level 8! [Lv 9]: Allows changing Class.
1
First Aid First Aid Lv. 1/1 · Supportive Requirements: Complete Quest Recovers 5 HP. Each use costs 3 SP.

Acolyte

10
Divine Protection Divine Protection Lv. 10/10 · Passive Requirements: Heal 1 Increases DEF against monsters of the Undead and Demon races. Level l DEF [Lv 1]: +3 [Lv 2]: +6 [Lv 3]: +9 [Lv 4]: +12 [Lv 5]: +15 [Lv 6]: +18 [Lv 7]: +21 [Lv 8]: +24 [Lv 9]: +27 [Lv 10]: +30
10
Demon Bane Demon Bane Lv. 10/10 · Passive Requirements: Divine Protection 3 Increases mastery ATK against monsters of all races Level l P.ATK Undead and Demons | All Races [Lv 1]: +3 | +4 [Lv 2]: +6 | +8 [Lv 3]: +9 | +12 [Lv 4]: +12 | +16 [Lv 5]: +15 | +20 [Lv 6]: +18 | +24 [Lv 7]: +21 | +28 [Lv 8]: +24 | +32 [Lv 9]: +27 | +36 [Lv 10]: +30 | +40
10
Heal Heal Lv. 10/10 · Supportive Requirements (Acolytes): None Requirements (Crusaders): Faith 10, Demon Bane 5 Recovers HP of Characters. By holding the SHIFT key, it's possible to deal Holy property magic damage to Undead property monsters. Heal is affected by the user's INT and by Healing Effectiveness bonuses.
10
Increase AGI Increase AGI Lv. 10/10 · Supportive Requirements: Heal 3 Consumes 15 HP to increase the AGI and the movement of the selected target. Level l SP Cost l AGI [Lv 1]: 18 l +3 [Lv 2]: 21 l +4 [Lv 3]: 24 l +5 [Lv 4]: 27 l +6 [Lv 5]: 30 l +7 [Lv 6]: 33 l +8 [Lv 7]: 36 l +9 [Lv 8]: 39 l +10 [Lv 9]: 42 l +11 [Lv 10]: 45 l +12
10
Blessing Blessing Lv. 10/10 · Supportive Requirements: Divine Protection 5 Grants a bonus to DEX, INT and STR. Removes [Curse] and [Stone Curse]. Deals abnormal status effects to monsters of the Demon and Undead races. Level l DEX, INT, STR l Duration [Lv 1]: +1 l 60 seconds [Lv 2]: +2 l 80 seconds [Lv 3]: +3 l 100 seconds [Lv 4]: +4 l 120 seconds [Lv 5]: +5 l 140 seconds [Lv 6]: +6 l 160 seconds [Lv 7]: +7 l 180 seconds [Lv 8]: +8 l 200 seconds [Lv 9]: +9 l 220 seconds [Lv 10]: +10 l 240 seconds
1
Holy Light Holy Light Lv. 1/1 · Offensive Requirements: Complete Quest Emits a light that deals 125% Holy property magic damage to a target.

Monk

10
Iron Hand Iron Hand Lv. 10/10 · Passive Requirements: Demon Bane 10, Divine Protection 10 Increases mastery ATK when using Knuckles or when attacking bare-handed. Level l P.ATK [Lv 1]: +5 [Lv 2]: +10 [Lv 3]: +15 [Lv 4]: +20 [Lv 5]: +25 [Lv 6]: +30 [Lv 7]: +35 [Lv 8]: +40 [Lv 9]: +45 [Lv 10]: +50
5
Call Spirits Call Spirits Lv. 5/5 · Supportive Requirements: Iron Fists 2 Summons Spirits that will float around you. Each summoned sphere grants +3 ATK and they last 10 minutes. Level l Active Sphere limit [Lv 1]: 1 Spirit Sphere [Lv 2]: 2 Spirit Spheres [Lv 3]: 3 Spirit Spheres [Lv 4]: 4 Spirit Spheres [Lv 5]: 5 Spirit Spheres
1
Absorb Spirits Absorb Spirits Lv. 1/1 · Supportive Requirements: Summon Spirit Sphere 5 Absorbs all Spirit Spheres from the target, regenerating 7 SP per sphere to the User. On monsters, 40% chance to regenerate SP based on double the target's level. On players, it only works in PvP/GvG.
5
Raging Trifecta Blow Raging Trifecta Blow Lv. 5/10 · Passive / Combo Requirements: Flee (Skill) 5 When performing physical attacks, it grants a chance to deal melee physical damage. After the attack, the user will have 0,3 seconds to use other Combo skills. Level l Chance l ATK [Lv 1]: 85% l 120% [Lv 2]: 85% l 140% [Lv 3]: 80% l 160% [Lv 4]: 80% l 180% [Lv 5]: 75% l 200% [Lv 6]: 75% l 220% [Lv 7]: 65% l 240% [Lv 8]: 65% l 260% [Lv 9]: 60% l 280% [Lv 10]: 60% l 300%
5
Dodge Dodge Lv. 5/10 · Passive Requirements: Iron Fists 5, Summon Spirit Sphere 5 Description: Increases Flee. Level l Flee [Lv 1]: +2 [Lv 2]: +4 [Lv 3]: +6 [Lv 4]: +8 [Lv 5]: +10 [Lv 6] : +12 [Lv 7] : +14 [Lv 8] : +16 [Lv 9] : +18 [Lv 10]: +20
3
Occult Impaction Occult Impaction Lv. 3/5 · Offensive Requirements: Summon Spirit Sphere 5 Ignores the opponent's DEF, dealing melee physical damage of Neutral property. The damage increases according to the target's DEF. Consumes 1 Spirit Sphere. Level l ATK [Lv 1]: 175% [Lv 2]: 250% [Lv 3]: 325% [Lv 4]: 400% [Lv 5]: 475%
3
Throw Spirit Sphere Throw Spirit Sphere Lv. 3/5 · Offensive Requirements: Occult Impaction 3 Throws up to 5 spirit spheres at a target, dealing ranged physical damage per sphere. The cast time increases by 1 second per sphere. The higher the level, the more spheres thrown. Consumes Spirit Spheres. Level l ATK l Spheres thrown [Lv 1]: 150% l 1 [Lv 2]: 175% l 2 [Lv 3]: 200% l 3 [Lv 4]: 225% l 4 [Lv 5]: 250% l 5
3
Explosion Spirits Explosion Spirits Lv. 3/5 · Supportive Requirements: Spiritual Sphere Absorption 1 Increases the user's CRIT for 3 minutes. While active, natural SP regeneration will be halved. Consumes 5 Spirit Spheres. Level l CRIT [Lv 1]: +10 [Lv 2]: +12 [Lv 3]: +15 [Lv 4]: +17 [Lv 5]: +20
5
Asura Strike Asura Strike Lv. 5/5 · Offensive Requirements: Fury 3, Throw Spirit Sphere 3 Only with Inner Fury active. Deals Neutral property physical damage that ignores the opponent's FLEE and DEF. After use, all of the user's SP is drained and cannot be regenerated for 10 seconds. Can be used after Dilemma, Last Dragon or Crushing Combo, without cast time. The damage is influenced by the user's SP. Consumes all Spirit Spheres.
5
Raging Quadruple Blow Raging Quadruple Blow Lv. 5/5 · Offensive / Combo Requirements: Raging Trifecta Blow 5 After Raging Trifecta Blow. After activating Raging Trifecta Blow, there are 0,3 seconds to deal melee physical damage to the target. The opponent will suffer 4 consecutive hits. Level l ATK [Lv 1]: 300% [Lv 2]: 350% [Lv 3]: 400% [Lv 4]: 450% [Lv 5]: 500%
3
Combo Finish Combo Finish Lv. 3/5 · Offensive / Combo Requirements: Raging Quadruple Blow 3 After Raging Quadruple Blow. Deals melee physical damage to the target. After use, there will be 0,3 seconds to use Chain Crush Combo, Glacier Fist or Asura Strike, according to the necessary requirements of each skill. Level l ATK [Lv 1]: 500% [Lv 2]: 550% [Lv 3]: 600% [Lv 4]: 650% [Lv 5]: 700%
1
Ki Translation Ki Translation Lv. 1/1 Skill Requirement : Finish Quest Skill Form: Supportive Target: 1 Party Member Description: Transfer the caster's Spiritual Spheres to a targeted Party Member. Each cast will transfer 1 Spiritual Sphere.
1
Intense Fists Intense Fists Lv. 1/1 Skill Requirement : Quest complete Skill Form : Active Type : Physical Attack Target: 1 Target Description : Focus your inner energies and attack an enemy. The targeted enemy receives 800% ATK damage, and adds a chance to push back and stun nearby monsters. Drains SP 40, HP 200 per use.

Description

Em processo de otimização, tanto de stats, quanto skills e gear, mas já bem efetiva para leveling e farm, incluindo até alguns MVPs. Full combo (trip/quad/finish/asura) é muito útil e divertido de jogar, ainda ajustando detalhes, mas definitivamente vale a pena ir de full se você tiver o chapéu perpétuo, caso contrário, pode upar de triple/quad combo e investir mais pontos neles e em esquiva pra melhor sobrevivência também, se for novato, porém o hat é essencial a longo prazo.

Já a luva de combo eu recomendado muito, apesar de não ser possível colocar orbe do abismo, o incremento de dano nos combos, mais quatro slots e endow faz valer muito a pena, até então, creio que seja a melhor arma pra essa build, se for munida das cartas e encantamentos adequados. Entretanto, pra começar, sugiro um set de punhos elementais muito fortes e um neutro muitíssimo forte, dá pra upar tranquilo todas as travessias com eles, e se der pra colocar bônus de forja arcana, melhor ainda.

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