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Full Combo
Equipment
Right Hand
+7 Luva de Combo
Santa Poring Card
Santa Poring Card
Minorous Card
Minorous Card
Delay Pós-Conjuração +4%
Dano de Todas as Fontes +15%
Damage against Fantasma +19%
Left Hand
+7 Escudo da Valquíria
Khalitzburg Card
Abyss Orb I
Resistance to Tamanho Médio +5%
Resistance to Tamanho Grande +5%
Resistance to Vento +4%
Costume Upper
Fox's Bamboo Hat
Costume Middle
Empty
Costume Lower
Hateful Test Subject Aura
Armor
No costume
Costume Garment
Maranyasa (Prestige)
Footgear
No costume
Accessory R.
No costume
Accessory L.
No costume
Stats
FOR
99
AGI
56
VIT
63
INT
10
DES
34
SOR
1
Training Total: 132
FOR
AGI
VIT
INT
DES
SOR
Skills (21)
Novice
Basic Skill
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
First Aid
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
Acolyte
Divine Protection
Divine Protection
Requirements: Heal 1
Increases DEF against monsters
of the Undead and Demon races.
Level l DEF
[Lv 1]: +3
[Lv 2]: +6
[Lv 3]: +9
[Lv 4]: +12
[Lv 5]: +15
[Lv 6]: +18
[Lv 7]: +21
[Lv 8]: +24
[Lv 9]: +27
[Lv 10]: +30
Divine Protection
Requirements: Heal 1
Increases DEF against monsters
of the Undead and Demon races.
Level l DEF
[Lv 1]: +3
[Lv 2]: +6
[Lv 3]: +9
[Lv 4]: +12
[Lv 5]: +15
[Lv 6]: +18
[Lv 7]: +21
[Lv 8]: +24
[Lv 9]: +27
[Lv 10]: +30
Demon Bane
Demon Bane
Requirements: Divine Protection 3
Increases mastery ATK against monsters of all races
Level l P.ATK
Undead and Demons | All Races
[Lv 1]: +3 | +4
[Lv 2]: +6 | +8
[Lv 3]: +9 | +12
[Lv 4]: +12 | +16
[Lv 5]: +15 | +20
[Lv 6]: +18 | +24
[Lv 7]: +21 | +28
[Lv 8]: +24 | +32
[Lv 9]: +27 | +36
[Lv 10]: +30 | +40
Demon Bane
Requirements: Divine Protection 3
Increases mastery ATK against monsters of all races
Level l P.ATK
Undead and Demons | All Races
[Lv 1]: +3 | +4
[Lv 2]: +6 | +8
[Lv 3]: +9 | +12
[Lv 4]: +12 | +16
[Lv 5]: +15 | +20
[Lv 6]: +18 | +24
[Lv 7]: +21 | +28
[Lv 8]: +24 | +32
[Lv 9]: +27 | +36
[Lv 10]: +30 | +40
Heal
Heal
Requirements (Acolytes): None
Requirements (Crusaders):
Faith 10, Demon Bane 5
Recovers HP of Characters.
By holding the SHIFT key, it's possible
to deal Holy property magic damage
to Undead property monsters.
Heal is affected by the user's INT and
by Healing Effectiveness bonuses.
Heal
Requirements (Acolytes): None
Requirements (Crusaders):
Faith 10, Demon Bane 5
Recovers HP of Characters.
By holding the SHIFT key, it's possible
to deal Holy property magic damage
to Undead property monsters.
Heal is affected by the user's INT and
by Healing Effectiveness bonuses.
Increase AGI
Increase AGI
Requirements: Heal 3
Consumes 15 HP to increase the AGI
and the movement of the selected target.
Level l SP Cost l AGI
[Lv 1]: 18 l +3
[Lv 2]: 21 l +4
[Lv 3]: 24 l +5
[Lv 4]: 27 l +6
[Lv 5]: 30 l +7
[Lv 6]: 33 l +8
[Lv 7]: 36 l +9
[Lv 8]: 39 l +10
[Lv 9]: 42 l +11
[Lv 10]: 45 l +12
Increase AGI
Requirements: Heal 3
Consumes 15 HP to increase the AGI
and the movement of the selected target.
Level l SP Cost l AGI
[Lv 1]: 18 l +3
[Lv 2]: 21 l +4
[Lv 3]: 24 l +5
[Lv 4]: 27 l +6
[Lv 5]: 30 l +7
[Lv 6]: 33 l +8
[Lv 7]: 36 l +9
[Lv 8]: 39 l +10
[Lv 9]: 42 l +11
[Lv 10]: 45 l +12
Blessing
Blessing
Requirements: Divine Protection 5
Grants a bonus to DEX, INT and STR.
Removes [Curse] and [Stone Curse].
Deals abnormal status effects to monsters
of the Demon and Undead races.
Level l DEX, INT, STR l Duration
[Lv 1]: +1 l 60 seconds
[Lv 2]: +2 l 80 seconds
[Lv 3]: +3 l 100 seconds
[Lv 4]: +4 l 120 seconds
[Lv 5]: +5 l 140 seconds
[Lv 6]: +6 l 160 seconds
[Lv 7]: +7 l 180 seconds
[Lv 8]: +8 l 200 seconds
[Lv 9]: +9 l 220 seconds
[Lv 10]: +10 l 240 seconds
Blessing
Requirements: Divine Protection 5
Grants a bonus to DEX, INT and STR.
Removes [Curse] and [Stone Curse].
Deals abnormal status effects to monsters
of the Demon and Undead races.
Level l DEX, INT, STR l Duration
[Lv 1]: +1 l 60 seconds
[Lv 2]: +2 l 80 seconds
[Lv 3]: +3 l 100 seconds
[Lv 4]: +4 l 120 seconds
[Lv 5]: +5 l 140 seconds
[Lv 6]: +6 l 160 seconds
[Lv 7]: +7 l 180 seconds
[Lv 8]: +8 l 200 seconds
[Lv 9]: +9 l 220 seconds
[Lv 10]: +10 l 240 seconds
Holy Light
Holy Light
Requirements: Complete Quest
Emits a light that deals 125%
Holy property magic damage to a target.
Holy Light
Requirements: Complete Quest
Emits a light that deals 125%
Holy property magic damage to a target.
Monk
Iron Hand
Iron Hand
Requirements: Demon Bane 10,
Divine Protection 10
Increases mastery ATK when using Knuckles
or when attacking bare-handed.
Level l P.ATK
[Lv 1]: +5
[Lv 2]: +10
[Lv 3]: +15
[Lv 4]: +20
[Lv 5]: +25
[Lv 6]: +30
[Lv 7]: +35
[Lv 8]: +40
[Lv 9]: +45
[Lv 10]: +50
Iron Hand
Requirements: Demon Bane 10,
Divine Protection 10
Increases mastery ATK when using Knuckles
or when attacking bare-handed.
Level l P.ATK
[Lv 1]: +5
[Lv 2]: +10
[Lv 3]: +15
[Lv 4]: +20
[Lv 5]: +25
[Lv 6]: +30
[Lv 7]: +35
[Lv 8]: +40
[Lv 9]: +45
[Lv 10]: +50
Call Spirits
Call Spirits
Requirements: Iron Fists 2
Summons Spirits that will float around you.
Each summoned sphere grants +3 ATK and
they last 10 minutes.
Level l Active Sphere limit
[Lv 1]: 1 Spirit Sphere
[Lv 2]: 2 Spirit Spheres
[Lv 3]: 3 Spirit Spheres
[Lv 4]: 4 Spirit Spheres
[Lv 5]: 5 Spirit Spheres
Call Spirits
Requirements: Iron Fists 2
Summons Spirits that will float around you.
Each summoned sphere grants +3 ATK and
they last 10 minutes.
Level l Active Sphere limit
[Lv 1]: 1 Spirit Sphere
[Lv 2]: 2 Spirit Spheres
[Lv 3]: 3 Spirit Spheres
[Lv 4]: 4 Spirit Spheres
[Lv 5]: 5 Spirit Spheres
Absorb Spirits
Absorb Spirits
Requirements: Summon Spirit Sphere 5
Absorbs all Spirit Spheres from the target,
regenerating 7 SP per sphere to the User.
On monsters, 40% chance to regenerate
SP based on double the target's level.
On players, it only works in PvP/GvG.
Absorb Spirits
Requirements: Summon Spirit Sphere 5
Absorbs all Spirit Spheres from the target,
regenerating 7 SP per sphere to the User.
On monsters, 40% chance to regenerate
SP based on double the target's level.
On players, it only works in PvP/GvG.
Raging Trifecta Blow
Raging Trifecta Blow
Requirements: Flee (Skill) 5
When performing physical attacks, it grants a chance
to deal melee physical damage.
After the attack, the user will have 0,3 seconds
to use other Combo skills.
Level l Chance l ATK
[Lv 1]: 85% l 120%
[Lv 2]: 85% l 140%
[Lv 3]: 80% l 160%
[Lv 4]: 80% l 180%
[Lv 5]: 75% l 200%
[Lv 6]: 75% l 220%
[Lv 7]: 65% l 240%
[Lv 8]: 65% l 260%
[Lv 9]: 60% l 280%
[Lv 10]: 60% l 300%
Raging Trifecta Blow
Requirements: Flee (Skill) 5
When performing physical attacks, it grants a chance
to deal melee physical damage.
After the attack, the user will have 0,3 seconds
to use other Combo skills.
Level l Chance l ATK
[Lv 1]: 85% l 120%
[Lv 2]: 85% l 140%
[Lv 3]: 80% l 160%
[Lv 4]: 80% l 180%
[Lv 5]: 75% l 200%
[Lv 6]: 75% l 220%
[Lv 7]: 65% l 240%
[Lv 8]: 65% l 260%
[Lv 9]: 60% l 280%
[Lv 10]: 60% l 300%
Dodge
Dodge
Requirements: Iron Fists 5,
Summon Spirit Sphere 5
Description: Increases Flee.
Level l Flee
[Lv 1]: +2
[Lv 2]: +4
[Lv 3]: +6
[Lv 4]: +8
[Lv 5]: +10
[Lv 6] : +12
[Lv 7] : +14
[Lv 8] : +16
[Lv 9] : +18
[Lv 10]: +20
Dodge
Requirements: Iron Fists 5,
Summon Spirit Sphere 5
Description: Increases Flee.
Level l Flee
[Lv 1]: +2
[Lv 2]: +4
[Lv 3]: +6
[Lv 4]: +8
[Lv 5]: +10
[Lv 6] : +12
[Lv 7] : +14
[Lv 8] : +16
[Lv 9] : +18
[Lv 10]: +20
Occult Impaction
Occult Impaction
Requirements: Summon Spirit Sphere 5
Ignores the opponent's DEF, dealing
melee physical damage of Neutral property.
The damage increases according to the target's DEF.
Consumes 1 Spirit Sphere.
Level l ATK
[Lv 1]: 175%
[Lv 2]: 250%
[Lv 3]: 325%
[Lv 4]: 400%
[Lv 5]: 475%
Occult Impaction
Requirements: Summon Spirit Sphere 5
Ignores the opponent's DEF, dealing
melee physical damage of Neutral property.
The damage increases according to the target's DEF.
Consumes 1 Spirit Sphere.
Level l ATK
[Lv 1]: 175%
[Lv 2]: 250%
[Lv 3]: 325%
[Lv 4]: 400%
[Lv 5]: 475%
Throw Spirit Sphere
Throw Spirit Sphere
Requirements: Occult Impaction 3
Throws up to 5 spirit spheres at a target,
dealing ranged physical damage per sphere.
The cast time increases by 1 second per sphere.
The higher the level, the more spheres thrown.
Consumes Spirit Spheres.
Level l ATK l Spheres thrown
[Lv 1]: 150% l 1
[Lv 2]: 175% l 2
[Lv 3]: 200% l 3
[Lv 4]: 225% l 4
[Lv 5]: 250% l 5
Throw Spirit Sphere
Requirements: Occult Impaction 3
Throws up to 5 spirit spheres at a target,
dealing ranged physical damage per sphere.
The cast time increases by 1 second per sphere.
The higher the level, the more spheres thrown.
Consumes Spirit Spheres.
Level l ATK l Spheres thrown
[Lv 1]: 150% l 1
[Lv 2]: 175% l 2
[Lv 3]: 200% l 3
[Lv 4]: 225% l 4
[Lv 5]: 250% l 5
Explosion Spirits
Explosion Spirits
Requirements: Spiritual Sphere Absorption 1
Increases the user's CRIT for 3 minutes.
While active, natural
SP regeneration will be halved.
Consumes 5 Spirit Spheres.
Level l CRIT
[Lv 1]: +10
[Lv 2]: +12
[Lv 3]: +15
[Lv 4]: +17
[Lv 5]: +20
Explosion Spirits
Requirements: Spiritual Sphere Absorption 1
Increases the user's CRIT for 3 minutes.
While active, natural
SP regeneration will be halved.
Consumes 5 Spirit Spheres.
Level l CRIT
[Lv 1]: +10
[Lv 2]: +12
[Lv 3]: +15
[Lv 4]: +17
[Lv 5]: +20
Asura Strike
Asura Strike
Requirements: Fury 3,
Throw Spirit Sphere 3
Only with Inner Fury active.
Deals Neutral property physical damage
that ignores the opponent's FLEE and DEF.
After use, all of the user's SP is drained
and cannot be regenerated for 10 seconds.
Can be used after Dilemma, Last Dragon
or Crushing Combo, without cast time.
The damage is influenced by the user's SP.
Consumes all Spirit Spheres.
Asura Strike
Requirements: Fury 3,
Throw Spirit Sphere 3
Only with Inner Fury active.
Deals Neutral property physical damage
that ignores the opponent's FLEE and DEF.
After use, all of the user's SP is drained
and cannot be regenerated for 10 seconds.
Can be used after Dilemma, Last Dragon
or Crushing Combo, without cast time.
The damage is influenced by the user's SP.
Consumes all Spirit Spheres.
Raging Quadruple Blow
Raging Quadruple Blow
Requirements: Raging Trifecta Blow 5
After Raging Trifecta Blow.
After activating Raging Trifecta Blow, there are 0,3 seconds
to deal melee physical damage to the target.
The opponent will suffer 4 consecutive hits.
Level l ATK
[Lv 1]: 300%
[Lv 2]: 350%
[Lv 3]: 400%
[Lv 4]: 450%
[Lv 5]: 500%
Raging Quadruple Blow
Requirements: Raging Trifecta Blow 5
After Raging Trifecta Blow.
After activating Raging Trifecta Blow, there are 0,3 seconds
to deal melee physical damage to the target.
The opponent will suffer 4 consecutive hits.
Level l ATK
[Lv 1]: 300%
[Lv 2]: 350%
[Lv 3]: 400%
[Lv 4]: 450%
[Lv 5]: 500%
Combo Finish
Combo Finish
Requirements: Raging Quadruple Blow 3
After Raging Quadruple Blow.
Deals melee physical damage to the target.
After use, there will be 0,3 seconds to use
Chain Crush Combo, Glacier Fist or
Asura Strike, according to the
necessary requirements of each skill.
Level l ATK
[Lv 1]: 500%
[Lv 2]: 550%
[Lv 3]: 600%
[Lv 4]: 650%
[Lv 5]: 700%
Combo Finish
Requirements: Raging Quadruple Blow 3
After Raging Quadruple Blow.
Deals melee physical damage to the target.
After use, there will be 0,3 seconds to use
Chain Crush Combo, Glacier Fist or
Asura Strike, according to the
necessary requirements of each skill.
Level l ATK
[Lv 1]: 500%
[Lv 2]: 550%
[Lv 3]: 600%
[Lv 4]: 650%
[Lv 5]: 700%
Ki Translation
Ki Translation
Skill Requirement : Finish Quest
Skill Form: Supportive
Target: 1 Party Member
Description: Transfer the caster's Spiritual
Spheres to a targeted Party Member. Each cast
will transfer 1 Spiritual Sphere.
Ki Translation
Skill Requirement : Finish Quest
Skill Form: Supportive
Target: 1 Party Member
Description: Transfer the caster's Spiritual
Spheres to a targeted Party Member. Each cast
will transfer 1 Spiritual Sphere.
Intense Fists
Intense Fists
Skill Requirement : Quest complete
Skill Form : Active
Type : Physical Attack
Target: 1 Target
Description : Focus your inner energies and attack an enemy. The targeted enemy receives 800% ATK damage, and adds a chance to push back and stun nearby monsters. Drains SP 40, HP 200 per use.
Intense Fists
Skill Requirement : Quest complete
Skill Form : Active
Type : Physical Attack
Target: 1 Target
Description : Focus your inner energies and attack an enemy. The targeted enemy receives 800% ATK damage, and adds a chance to push back and stun nearby monsters. Drains SP 40, HP 200 per use.
Description
Em processo de otimização, tanto de stats, quanto skills e gear, mas já bem efetiva para leveling e farm, incluindo até alguns MVPs. Full combo (trip/quad/finish/asura) é muito útil e divertido de jogar, ainda ajustando detalhes, mas definitivamente vale a pena ir de full se você tiver o chapéu perpétuo, caso contrário, pode upar de triple/quad combo e investir mais pontos neles e em esquiva pra melhor sobrevivência também, se for novato, porém o hat é essencial a longo prazo.
Já a luva de combo eu recomendado muito, apesar de não ser possível colocar orbe do abismo, o incremento de dano nos combos, mais quatro slots e endow faz valer muito a pena, até então, creio que seja a melhor arma pra essa build, se for munida das cartas e encantamentos adequados. Entretanto, pra começar, sugiro um set de punhos elementais muito fortes e um neutro muitíssimo forte, dá pra upar tranquilo todas as travessias com eles, e se der pra colocar bônus de forja arcana, melhor ainda.
Já a luva de combo eu recomendado muito, apesar de não ser possível colocar orbe do abismo, o incremento de dano nos combos, mais quatro slots e endow faz valer muito a pena, até então, creio que seja a melhor arma pra essa build, se for munida das cartas e encantamentos adequados. Entretanto, pra começar, sugiro um set de punhos elementais muito fortes e um neutro muitíssimo forte, dá pra upar tranquilo todas as travessias com eles, e se der pra colocar bônus de forja arcana, melhor ainda.
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