Back to Builds

Asura MvP

Spizaetus tyrannus Monk Lv. 99/50 The Zoo PvM 28/09/2026 307 0

Equipment

Empress Bee Tiara
Upper +9 Tiara da Abelha Imperatriz Carat Card Imperial Orb X
Blindsight
Middle Blindsight Ungoliant Card
Fafnir's Mask
Lower Fafnir's Mask Incubus Card
Valkyrian Armor
Armor +7 Armadura das Valquírias Waste Stove Card Abyss Orb IV Resistance to Sagrado +3% MaxSP +3%
Stunner
Right Hand +7 Atordoador Abysmal Knight Card Abysmal Knight Card Abyss Orb I STR + 2 Damage against Neutro +5% Precisão +15
Valkyrja's Shield
Left Hand +7 Escudo da Valquíria Alice Card Abyss Orb III MaxSP +3% Resistance to Neutro +3%
Adventure Backpack
Garment +9 Mochila da Aventura Cenere Card Abyss Orb III Redução de Dano de Todas as Fontes +4% MaxSP +4%
Valkyrian Shoes
Footgear +7 Sapatos das Valquírias Baba Yaga Card Abyss Orb II MaxSP +2% AGI + 1

Stats

FOR
99
AGI
1
VIT
24
INT
80
DES
43
SOR
1

Training Total: 84

FOR
nv. 49
AGI
nv. 0
VIT
nv. 10
INT
nv. 25
DES
nv. 0
SOR
nv. 0

Skills (23)

Novice

9
Basic Skill Basic Skill Lv. 9/9 Unlocks the basic interface controls. [Lv 1]: Unlocks Trade. Right-click on of a character and trade items. [Lv 2]: Unlocks the use of Emoticons. Access the emoji list through the ALT + L command. [Lv 3]: Unlocks the character Sit. Press [insert] or type /sit to make your character sit. [Lv 4]: Unlocks creating a Chat Room. Type /chat or ALT + C to create a chat room. [Lv 5]: Unlocks joining a Party. [Lv 6]: Unlocks use of Storage. [Lv 7]: Unlocks creating a Party Type /organize partyname to create a party and ALT + Z to adjust the settings. [Lv 8]: Congratulations! You reached level 8! [Lv 9]: Allows changing Class.
1
First Aid First Aid Lv. 1/1 · Supportive Requirements: Complete Quest Recovers 5 HP. Each use costs 3 SP.

Acolyte

10
Divine Protection Divine Protection Lv. 10/10 · Passive Requirements: Heal 1 Increases DEF against monsters of the Undead and Demon races. Level l DEF [Lv 1]: +3 [Lv 2]: +6 [Lv 3]: +9 [Lv 4]: +12 [Lv 5]: +15 [Lv 6]: +18 [Lv 7]: +21 [Lv 8]: +24 [Lv 9]: +27 [Lv 10]: +30
10
Demon Bane Demon Bane Lv. 10/10 · Passive Requirements: Divine Protection 3 Increases mastery ATK against monsters of all races Level l P.ATK Undead and Demons | All Races [Lv 1]: +3 | +4 [Lv 2]: +6 | +8 [Lv 3]: +9 | +12 [Lv 4]: +12 | +16 [Lv 5]: +15 | +20 [Lv 6]: +18 | +24 [Lv 7]: +21 | +28 [Lv 8]: +24 | +32 [Lv 9]: +27 | +36 [Lv 10]: +30 | +40
9
Heal Heal Lv. 9/10 · Supportive Requirements (Acolytes): None Requirements (Crusaders): Faith 10, Demon Bane 5 Recovers HP of Characters. By holding the SHIFT key, it's possible to deal Holy property magic damage to Undead property monsters. Heal is affected by the user's INT and by Healing Effectiveness bonuses.
10
Increase AGI Increase AGI Lv. 10/10 · Supportive Requirements: Heal 3 Consumes 15 HP to increase the AGI and the movement of the selected target. Level l SP Cost l AGI [Lv 1]: 18 l +3 [Lv 2]: 21 l +4 [Lv 3]: 24 l +5 [Lv 4]: 27 l +6 [Lv 5]: 30 l +7 [Lv 6]: 33 l +8 [Lv 7]: 36 l +9 [Lv 8]: 39 l +10 [Lv 9]: 42 l +11 [Lv 10]: 45 l +12
10
Blessing Blessing Lv. 10/10 · Supportive Requirements: Divine Protection 5 Grants a bonus to DEX, INT and STR. Removes [Curse] and [Stone Curse]. Deals abnormal status effects to monsters of the Demon and Undead races. Level l DEX, INT, STR l Duration [Lv 1]: +1 l 60 seconds [Lv 2]: +2 l 80 seconds [Lv 3]: +3 l 100 seconds [Lv 4]: +4 l 120 seconds [Lv 5]: +5 l 140 seconds [Lv 6]: +6 l 160 seconds [Lv 7]: +7 l 180 seconds [Lv 8]: +8 l 200 seconds [Lv 9]: +9 l 220 seconds [Lv 10]: +10 l 240 seconds
1
Holy Light Holy Light Lv. 1/1 · Offensive Requirements: Complete Quest Emits a light that deals 125% Holy property magic damage to a target.

Monk

5
Iron Hand Iron Hand Lv. 5/10 · Passive Requirements: Demon Bane 10, Divine Protection 10 Increases mastery ATK when using Knuckles or when attacking bare-handed. Level l P.ATK [Lv 1]: +5 [Lv 2]: +10 [Lv 3]: +15 [Lv 4]: +20 [Lv 5]: +25 [Lv 6]: +30 [Lv 7]: +35 [Lv 8]: +40 [Lv 9]: +45 [Lv 10]: +50
2
Spirits Recovery Spirits Recovery Lv. 2/5 · Passive Requirements: Root 2 While sitting, heals HP and SP every 10 seconds. If your weight is above 50% of max, the regeneration will occur every 20 seconds. The amount of HP and SP regenerated increases according to the user's Max HP and SP. Level l HP l SP l Bonus [Lv 1]: +4 l +2 l +0,2% [Lv 2]: +8 l +4 l +0,4% [Lv 3]: +12 l +6 l +0,6% [Lv 4]: +16 l +8 l +0,8% [Lv 5]: +20 l +10 l +1,0%
5
Call Spirits Call Spirits Lv. 5/5 · Supportive Requirements: Iron Fists 2 Summons Spirits that will float around you. Each summoned sphere grants +3 ATK and they last 10 minutes. Level l Active Sphere limit [Lv 1]: 1 Spirit Sphere [Lv 2]: 2 Spirit Spheres [Lv 3]: 3 Spirit Spheres [Lv 4]: 4 Spirit Spheres [Lv 5]: 5 Spirit Spheres
1
Absorb Spirits Absorb Spirits Lv. 1/1 · Supportive Requirements: Summon Spirit Sphere 5 Absorbs all Spirit Spheres from the target, regenerating 7 SP per sphere to the User. On monsters, 40% chance to regenerate SP based on double the target's level. On players, it only works in PvP/GvG.
5
Raging Trifecta Blow Raging Trifecta Blow Lv. 5/10 · Passive / Combo Requirements: Flee (Skill) 5 When performing physical attacks, it grants a chance to deal melee physical damage. After the attack, the user will have 0,3 seconds to use other Combo skills. Level l Chance l ATK [Lv 1]: 85% l 120% [Lv 2]: 85% l 140% [Lv 3]: 80% l 160% [Lv 4]: 80% l 180% [Lv 5]: 75% l 200% [Lv 6]: 75% l 220% [Lv 7]: 65% l 240% [Lv 8]: 65% l 260% [Lv 9]: 60% l 280% [Lv 10]: 60% l 300%
1
Body Relocation Body Relocation Lv. 1/1 · Active Requirements: Asura Strike 3, Spiritual Cadence 2, Steel Body 3 Instantly moves the body to the selected area, ignoring traps along the way. Doesn't cross walls or mountains. Doesn't consume a sphere with Fury active. Consumes 1 Spirit Sphere.
5
Dodge Dodge Lv. 5/10 · Passive Requirements: Iron Fists 5, Summon Spirit Sphere 5 Description: Increases Flee. Level l Flee [Lv 1]: +2 [Lv 2]: +4 [Lv 3]: +6 [Lv 4]: +8 [Lv 5]: +10 [Lv 6] : +12 [Lv 7] : +14 [Lv 8] : +16 [Lv 9] : +18 [Lv 10]: +20
3
Occult Impaction Occult Impaction Lv. 3/5 · Offensive Requirements: Summon Spirit Sphere 5 Ignores the opponent's DEF, dealing melee physical damage of Neutral property. The damage increases according to the target's DEF. Consumes 1 Spirit Sphere. Level l ATK [Lv 1]: 175% [Lv 2]: 250% [Lv 3]: 325% [Lv 4]: 400% [Lv 5]: 475%
3
Throw Spirit Sphere Throw Spirit Sphere Lv. 3/5 · Offensive Requirements: Occult Impaction 3 Throws up to 5 spirit spheres at a target, dealing ranged physical damage per sphere. The cast time increases by 1 second per sphere. The higher the level, the more spheres thrown. Consumes Spirit Spheres. Level l ATK l Spheres thrown [Lv 1]: 150% l 1 [Lv 2]: 175% l 2 [Lv 3]: 200% l 3 [Lv 4]: 225% l 4 [Lv 5]: 250% l 5
3
Steel Body Steel Body Lv. 3/5 · Supportive Requirements: Raging Thrust 3 Doubles the user's defense and quadruples magic defense. During this period, using skills is disabled, and movement speed and attack speed are reduced by 25%. Consumes 5 Spirit Spheres. Level l Duration [Lv 1]: 30 seconds [Lv 2]: 60 seconds [Lv 3]: 90 seconds [Lv 4]: 120 seconds [Lv 5]: 150 seconds
2
Blade Stop Blade Stop Lv. 2/5 · Active Requirements: Flee (Skill) 5 Activates a defensive stance; if the target hits the user, both will become immobilized. During this period, the user will be able to use a skill allowed by the level. It's necessary to meet the requirements of the skills in order to use them within Root. Does not work against Boss monsters. Consumes 1 Spirit Sphere. Level l Duration l Allows using [Lv 1]: 20s l - [Lv 2]: 30s l Throw Spirit Sphere [Lv 3]: 40s l Occult Impaction [Lv 4]: 50s l Raging Quadruple Blow [Lv 5]: 60s l Asura Strike
3
Explosion Spirits Explosion Spirits Lv. 3/5 · Supportive Requirements: Spiritual Sphere Absorption 1 Increases the user's CRIT for 3 minutes. While active, natural SP regeneration will be halved. Consumes 5 Spirit Spheres. Level l CRIT [Lv 1]: +10 [Lv 2]: +12 [Lv 3]: +15 [Lv 4]: +17 [Lv 5]: +20
5
Asura Strike Asura Strike Lv. 5/5 · Offensive Requirements: Fury 3, Throw Spirit Sphere 3 Only with Inner Fury active. Deals Neutral property physical damage that ignores the opponent's FLEE and DEF. After use, all of the user's SP is drained and cannot be regenerated for 10 seconds. Can be used after Dilemma, Last Dragon or Crushing Combo, without cast time. The damage is influenced by the user's SP. Consumes all Spirit Spheres.
3
Raging Quadruple Blow Raging Quadruple Blow Lv. 3/5 · Offensive / Combo Requirements: Raging Trifecta Blow 5 After Raging Trifecta Blow. After activating Raging Trifecta Blow, there are 0,3 seconds to deal melee physical damage to the target. The opponent will suffer 4 consecutive hits. Level l ATK [Lv 1]: 300% [Lv 2]: 350% [Lv 3]: 400% [Lv 4]: 450% [Lv 5]: 500%
3
Combo Finish Combo Finish Lv. 3/5 · Offensive / Combo Requirements: Raging Quadruple Blow 3 After Raging Quadruple Blow. Deals melee physical damage to the target. After use, there will be 0,3 seconds to use Chain Crush Combo, Glacier Fist or Asura Strike, according to the necessary requirements of each skill. Level l ATK [Lv 1]: 500% [Lv 2]: 550% [Lv 3]: 600% [Lv 4]: 650% [Lv 5]: 700%

Description

Outra build de monk, junto com a agi-combo, que deixa muito a desejar no meta atual, infelizmente, a maioria dos MvPs requer no mínimo 3-4 asuras (com o meu gear atual e sem usar bardo/dancer de dual), ainda tem alguns poucos que tomam one-hit-kill, mas os médio pra fortes, nem adianta ir, enfurecido então, nem pensar.

Apesar do equip até estar razoável, já dá pra ter uma noção que não compete nem de perto com outras classes privilegiadas que além de desempenhar melhor pra MvP, ainda servem pra farm, coisa que essa build não presta pra fazer, por exemplo.

Provavelmente era uma build muito boa 2 meses atrás, quando eu comecei a jogar e via até monk mais presente no server, mas com as atualizações recentes e os buffs de outras classes, o monk ficou pra trás.

Em conclusão, é possível derrotar MvPs normais com a estratégia hit-and-run, além de muita paciência e consumíveis de HP/SP, pois esse monk apanha bastante dos monstros. Pra quem quiser, tá aí a build mais ou menos, é uma referência apenas, pra quem quer ter uma noção, ainda precisa de min/max pra ficar mais arrumada.

É claro que com cartas MvP, arma de cheffenia e as cartas de OGH, as coisas melhoram, de 5 asuras pra 2 talvez, mas pra conseguir isso, é necessário um bolso bem fundo ou bastante mais tempo farmando, e ainda assim, repito que não chega aos pés das classes tier S atuais com o mesmo level de equip e dedicação.

#ripmonk

Comments (0)

No comments yet. Be the first!

Home Wiki Database RoadMap MVP Tracker Marketplace Cash Character Bazaar Zeny Trade Rankings War Statistics Guilds Community Vote Support
Login Create Account