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Asura MvP
Equipment
Lower
Fafnir's Mask
Incubus Card
Armor
+7 Armadura das Valquírias
Waste Stove Card
Abyss Orb IV
Resistance to Sagrado +3%
MaxSP +3%
Right Hand
+7 Atordoador
Abysmal Knight Card
Abysmal Knight Card
Abyss Orb I
STR + 2
Damage against Neutro +5%
Precisão +15
Left Hand
+7 Escudo da Valquíria
Alice Card
Abyss Orb III
MaxSP +3%
Resistance to Neutro +3%
Costume Lower
Empty
Armor
No costume
Costume Garment
Traveler's Backpack
Footgear
No costume
Accessory R.
No costume
Accessory L.
No costume
Stats
FOR
99
AGI
1
VIT
24
INT
80
DES
43
SOR
1
Training Total: 84
FOR
AGI
VIT
INT
DES
SOR
Skills (23)
Novice
Basic Skill
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
First Aid
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
Acolyte
Divine Protection
Divine Protection
Requirements: Heal 1
Increases DEF against monsters
of the Undead and Demon races.
Level l DEF
[Lv 1]: +3
[Lv 2]: +6
[Lv 3]: +9
[Lv 4]: +12
[Lv 5]: +15
[Lv 6]: +18
[Lv 7]: +21
[Lv 8]: +24
[Lv 9]: +27
[Lv 10]: +30
Divine Protection
Requirements: Heal 1
Increases DEF against monsters
of the Undead and Demon races.
Level l DEF
[Lv 1]: +3
[Lv 2]: +6
[Lv 3]: +9
[Lv 4]: +12
[Lv 5]: +15
[Lv 6]: +18
[Lv 7]: +21
[Lv 8]: +24
[Lv 9]: +27
[Lv 10]: +30
Demon Bane
Demon Bane
Requirements: Divine Protection 3
Increases mastery ATK against monsters of all races
Level l P.ATK
Undead and Demons | All Races
[Lv 1]: +3 | +4
[Lv 2]: +6 | +8
[Lv 3]: +9 | +12
[Lv 4]: +12 | +16
[Lv 5]: +15 | +20
[Lv 6]: +18 | +24
[Lv 7]: +21 | +28
[Lv 8]: +24 | +32
[Lv 9]: +27 | +36
[Lv 10]: +30 | +40
Demon Bane
Requirements: Divine Protection 3
Increases mastery ATK against monsters of all races
Level l P.ATK
Undead and Demons | All Races
[Lv 1]: +3 | +4
[Lv 2]: +6 | +8
[Lv 3]: +9 | +12
[Lv 4]: +12 | +16
[Lv 5]: +15 | +20
[Lv 6]: +18 | +24
[Lv 7]: +21 | +28
[Lv 8]: +24 | +32
[Lv 9]: +27 | +36
[Lv 10]: +30 | +40
Heal
Heal
Requirements (Acolytes): None
Requirements (Crusaders):
Faith 10, Demon Bane 5
Recovers HP of Characters.
By holding the SHIFT key, it's possible
to deal Holy property magic damage
to Undead property monsters.
Heal is affected by the user's INT and
by Healing Effectiveness bonuses.
Heal
Requirements (Acolytes): None
Requirements (Crusaders):
Faith 10, Demon Bane 5
Recovers HP of Characters.
By holding the SHIFT key, it's possible
to deal Holy property magic damage
to Undead property monsters.
Heal is affected by the user's INT and
by Healing Effectiveness bonuses.
Increase AGI
Increase AGI
Requirements: Heal 3
Consumes 15 HP to increase the AGI
and the movement of the selected target.
Level l SP Cost l AGI
[Lv 1]: 18 l +3
[Lv 2]: 21 l +4
[Lv 3]: 24 l +5
[Lv 4]: 27 l +6
[Lv 5]: 30 l +7
[Lv 6]: 33 l +8
[Lv 7]: 36 l +9
[Lv 8]: 39 l +10
[Lv 9]: 42 l +11
[Lv 10]: 45 l +12
Increase AGI
Requirements: Heal 3
Consumes 15 HP to increase the AGI
and the movement of the selected target.
Level l SP Cost l AGI
[Lv 1]: 18 l +3
[Lv 2]: 21 l +4
[Lv 3]: 24 l +5
[Lv 4]: 27 l +6
[Lv 5]: 30 l +7
[Lv 6]: 33 l +8
[Lv 7]: 36 l +9
[Lv 8]: 39 l +10
[Lv 9]: 42 l +11
[Lv 10]: 45 l +12
Blessing
Blessing
Requirements: Divine Protection 5
Grants a bonus to DEX, INT and STR.
Removes [Curse] and [Stone Curse].
Deals abnormal status effects to monsters
of the Demon and Undead races.
Level l DEX, INT, STR l Duration
[Lv 1]: +1 l 60 seconds
[Lv 2]: +2 l 80 seconds
[Lv 3]: +3 l 100 seconds
[Lv 4]: +4 l 120 seconds
[Lv 5]: +5 l 140 seconds
[Lv 6]: +6 l 160 seconds
[Lv 7]: +7 l 180 seconds
[Lv 8]: +8 l 200 seconds
[Lv 9]: +9 l 220 seconds
[Lv 10]: +10 l 240 seconds
Blessing
Requirements: Divine Protection 5
Grants a bonus to DEX, INT and STR.
Removes [Curse] and [Stone Curse].
Deals abnormal status effects to monsters
of the Demon and Undead races.
Level l DEX, INT, STR l Duration
[Lv 1]: +1 l 60 seconds
[Lv 2]: +2 l 80 seconds
[Lv 3]: +3 l 100 seconds
[Lv 4]: +4 l 120 seconds
[Lv 5]: +5 l 140 seconds
[Lv 6]: +6 l 160 seconds
[Lv 7]: +7 l 180 seconds
[Lv 8]: +8 l 200 seconds
[Lv 9]: +9 l 220 seconds
[Lv 10]: +10 l 240 seconds
Holy Light
Holy Light
Requirements: Complete Quest
Emits a light that deals 125%
Holy property magic damage to a target.
Holy Light
Requirements: Complete Quest
Emits a light that deals 125%
Holy property magic damage to a target.
Monk
Iron Hand
Iron Hand
Requirements: Demon Bane 10,
Divine Protection 10
Increases mastery ATK when using Knuckles
or when attacking bare-handed.
Level l P.ATK
[Lv 1]: +5
[Lv 2]: +10
[Lv 3]: +15
[Lv 4]: +20
[Lv 5]: +25
[Lv 6]: +30
[Lv 7]: +35
[Lv 8]: +40
[Lv 9]: +45
[Lv 10]: +50
Iron Hand
Requirements: Demon Bane 10,
Divine Protection 10
Increases mastery ATK when using Knuckles
or when attacking bare-handed.
Level l P.ATK
[Lv 1]: +5
[Lv 2]: +10
[Lv 3]: +15
[Lv 4]: +20
[Lv 5]: +25
[Lv 6]: +30
[Lv 7]: +35
[Lv 8]: +40
[Lv 9]: +45
[Lv 10]: +50
Spirits Recovery
Spirits Recovery
Requirements: Root 2
While sitting, heals HP and SP every 10 seconds.
If your weight is above 50% of max, the
regeneration will occur every 20 seconds.
The amount of HP and SP regenerated increases
according to the user's Max HP and SP.
Level l HP l SP l Bonus
[Lv 1]: +4 l +2 l +0,2%
[Lv 2]: +8 l +4 l +0,4%
[Lv 3]: +12 l +6 l +0,6%
[Lv 4]: +16 l +8 l +0,8%
[Lv 5]: +20 l +10 l +1,0%
Spirits Recovery
Requirements: Root 2
While sitting, heals HP and SP every 10 seconds.
If your weight is above 50% of max, the
regeneration will occur every 20 seconds.
The amount of HP and SP regenerated increases
according to the user's Max HP and SP.
Level l HP l SP l Bonus
[Lv 1]: +4 l +2 l +0,2%
[Lv 2]: +8 l +4 l +0,4%
[Lv 3]: +12 l +6 l +0,6%
[Lv 4]: +16 l +8 l +0,8%
[Lv 5]: +20 l +10 l +1,0%
Call Spirits
Call Spirits
Requirements: Iron Fists 2
Summons Spirits that will float around you.
Each summoned sphere grants +3 ATK and
they last 10 minutes.
Level l Active Sphere limit
[Lv 1]: 1 Spirit Sphere
[Lv 2]: 2 Spirit Spheres
[Lv 3]: 3 Spirit Spheres
[Lv 4]: 4 Spirit Spheres
[Lv 5]: 5 Spirit Spheres
Call Spirits
Requirements: Iron Fists 2
Summons Spirits that will float around you.
Each summoned sphere grants +3 ATK and
they last 10 minutes.
Level l Active Sphere limit
[Lv 1]: 1 Spirit Sphere
[Lv 2]: 2 Spirit Spheres
[Lv 3]: 3 Spirit Spheres
[Lv 4]: 4 Spirit Spheres
[Lv 5]: 5 Spirit Spheres
Absorb Spirits
Absorb Spirits
Requirements: Summon Spirit Sphere 5
Absorbs all Spirit Spheres from the target,
regenerating 7 SP per sphere to the User.
On monsters, 40% chance to regenerate
SP based on double the target's level.
On players, it only works in PvP/GvG.
Absorb Spirits
Requirements: Summon Spirit Sphere 5
Absorbs all Spirit Spheres from the target,
regenerating 7 SP per sphere to the User.
On monsters, 40% chance to regenerate
SP based on double the target's level.
On players, it only works in PvP/GvG.
Raging Trifecta Blow
Raging Trifecta Blow
Requirements: Flee (Skill) 5
When performing physical attacks, it grants a chance
to deal melee physical damage.
After the attack, the user will have 0,3 seconds
to use other Combo skills.
Level l Chance l ATK
[Lv 1]: 85% l 120%
[Lv 2]: 85% l 140%
[Lv 3]: 80% l 160%
[Lv 4]: 80% l 180%
[Lv 5]: 75% l 200%
[Lv 6]: 75% l 220%
[Lv 7]: 65% l 240%
[Lv 8]: 65% l 260%
[Lv 9]: 60% l 280%
[Lv 10]: 60% l 300%
Raging Trifecta Blow
Requirements: Flee (Skill) 5
When performing physical attacks, it grants a chance
to deal melee physical damage.
After the attack, the user will have 0,3 seconds
to use other Combo skills.
Level l Chance l ATK
[Lv 1]: 85% l 120%
[Lv 2]: 85% l 140%
[Lv 3]: 80% l 160%
[Lv 4]: 80% l 180%
[Lv 5]: 75% l 200%
[Lv 6]: 75% l 220%
[Lv 7]: 65% l 240%
[Lv 8]: 65% l 260%
[Lv 9]: 60% l 280%
[Lv 10]: 60% l 300%
Body Relocation
Body Relocation
Requirements: Asura Strike 3,
Spiritual Cadence 2, Steel Body 3
Instantly moves the body to the
selected area, ignoring traps along the way.
Doesn't cross walls or mountains.
Doesn't consume a sphere with Fury active.
Consumes 1 Spirit Sphere.
Body Relocation
Requirements: Asura Strike 3,
Spiritual Cadence 2, Steel Body 3
Instantly moves the body to the
selected area, ignoring traps along the way.
Doesn't cross walls or mountains.
Doesn't consume a sphere with Fury active.
Consumes 1 Spirit Sphere.
Dodge
Dodge
Requirements: Iron Fists 5,
Summon Spirit Sphere 5
Description: Increases Flee.
Level l Flee
[Lv 1]: +2
[Lv 2]: +4
[Lv 3]: +6
[Lv 4]: +8
[Lv 5]: +10
[Lv 6] : +12
[Lv 7] : +14
[Lv 8] : +16
[Lv 9] : +18
[Lv 10]: +20
Dodge
Requirements: Iron Fists 5,
Summon Spirit Sphere 5
Description: Increases Flee.
Level l Flee
[Lv 1]: +2
[Lv 2]: +4
[Lv 3]: +6
[Lv 4]: +8
[Lv 5]: +10
[Lv 6] : +12
[Lv 7] : +14
[Lv 8] : +16
[Lv 9] : +18
[Lv 10]: +20
Occult Impaction
Occult Impaction
Requirements: Summon Spirit Sphere 5
Ignores the opponent's DEF, dealing
melee physical damage of Neutral property.
The damage increases according to the target's DEF.
Consumes 1 Spirit Sphere.
Level l ATK
[Lv 1]: 175%
[Lv 2]: 250%
[Lv 3]: 325%
[Lv 4]: 400%
[Lv 5]: 475%
Occult Impaction
Requirements: Summon Spirit Sphere 5
Ignores the opponent's DEF, dealing
melee physical damage of Neutral property.
The damage increases according to the target's DEF.
Consumes 1 Spirit Sphere.
Level l ATK
[Lv 1]: 175%
[Lv 2]: 250%
[Lv 3]: 325%
[Lv 4]: 400%
[Lv 5]: 475%
Throw Spirit Sphere
Throw Spirit Sphere
Requirements: Occult Impaction 3
Throws up to 5 spirit spheres at a target,
dealing ranged physical damage per sphere.
The cast time increases by 1 second per sphere.
The higher the level, the more spheres thrown.
Consumes Spirit Spheres.
Level l ATK l Spheres thrown
[Lv 1]: 150% l 1
[Lv 2]: 175% l 2
[Lv 3]: 200% l 3
[Lv 4]: 225% l 4
[Lv 5]: 250% l 5
Throw Spirit Sphere
Requirements: Occult Impaction 3
Throws up to 5 spirit spheres at a target,
dealing ranged physical damage per sphere.
The cast time increases by 1 second per sphere.
The higher the level, the more spheres thrown.
Consumes Spirit Spheres.
Level l ATK l Spheres thrown
[Lv 1]: 150% l 1
[Lv 2]: 175% l 2
[Lv 3]: 200% l 3
[Lv 4]: 225% l 4
[Lv 5]: 250% l 5
Steel Body
Steel Body
Requirements: Raging Thrust 3
Doubles the user's defense and quadruples magic defense.
During this period, using skills
is disabled, and movement speed and
attack speed are reduced by 25%.
Consumes 5 Spirit Spheres.
Level l Duration
[Lv 1]: 30 seconds
[Lv 2]: 60 seconds
[Lv 3]: 90 seconds
[Lv 4]: 120 seconds
[Lv 5]: 150 seconds
Steel Body
Requirements: Raging Thrust 3
Doubles the user's defense and quadruples magic defense.
During this period, using skills
is disabled, and movement speed and
attack speed are reduced by 25%.
Consumes 5 Spirit Spheres.
Level l Duration
[Lv 1]: 30 seconds
[Lv 2]: 60 seconds
[Lv 3]: 90 seconds
[Lv 4]: 120 seconds
[Lv 5]: 150 seconds
Blade Stop
Blade Stop
Requirements: Flee (Skill) 5
Activates a defensive stance; if the target hits
the user, both will become immobilized.
During this period, the user will be able to
use a skill allowed by the level.
It's necessary to meet the requirements of the
skills in order to use them within Root.
Does not work against Boss monsters.
Consumes 1 Spirit Sphere.
Level l Duration l Allows using
[Lv 1]: 20s l -
[Lv 2]: 30s l Throw Spirit Sphere
[Lv 3]: 40s l Occult Impaction
[Lv 4]: 50s l Raging Quadruple Blow
[Lv 5]: 60s l Asura Strike
Blade Stop
Requirements: Flee (Skill) 5
Activates a defensive stance; if the target hits
the user, both will become immobilized.
During this period, the user will be able to
use a skill allowed by the level.
It's necessary to meet the requirements of the
skills in order to use them within Root.
Does not work against Boss monsters.
Consumes 1 Spirit Sphere.
Level l Duration l Allows using
[Lv 1]: 20s l -
[Lv 2]: 30s l Throw Spirit Sphere
[Lv 3]: 40s l Occult Impaction
[Lv 4]: 50s l Raging Quadruple Blow
[Lv 5]: 60s l Asura Strike
Explosion Spirits
Explosion Spirits
Requirements: Spiritual Sphere Absorption 1
Increases the user's CRIT for 3 minutes.
While active, natural
SP regeneration will be halved.
Consumes 5 Spirit Spheres.
Level l CRIT
[Lv 1]: +10
[Lv 2]: +12
[Lv 3]: +15
[Lv 4]: +17
[Lv 5]: +20
Explosion Spirits
Requirements: Spiritual Sphere Absorption 1
Increases the user's CRIT for 3 minutes.
While active, natural
SP regeneration will be halved.
Consumes 5 Spirit Spheres.
Level l CRIT
[Lv 1]: +10
[Lv 2]: +12
[Lv 3]: +15
[Lv 4]: +17
[Lv 5]: +20
Asura Strike
Asura Strike
Requirements: Fury 3,
Throw Spirit Sphere 3
Only with Inner Fury active.
Deals Neutral property physical damage
that ignores the opponent's FLEE and DEF.
After use, all of the user's SP is drained
and cannot be regenerated for 10 seconds.
Can be used after Dilemma, Last Dragon
or Crushing Combo, without cast time.
The damage is influenced by the user's SP.
Consumes all Spirit Spheres.
Asura Strike
Requirements: Fury 3,
Throw Spirit Sphere 3
Only with Inner Fury active.
Deals Neutral property physical damage
that ignores the opponent's FLEE and DEF.
After use, all of the user's SP is drained
and cannot be regenerated for 10 seconds.
Can be used after Dilemma, Last Dragon
or Crushing Combo, without cast time.
The damage is influenced by the user's SP.
Consumes all Spirit Spheres.
Raging Quadruple Blow
Raging Quadruple Blow
Requirements: Raging Trifecta Blow 5
After Raging Trifecta Blow.
After activating Raging Trifecta Blow, there are 0,3 seconds
to deal melee physical damage to the target.
The opponent will suffer 4 consecutive hits.
Level l ATK
[Lv 1]: 300%
[Lv 2]: 350%
[Lv 3]: 400%
[Lv 4]: 450%
[Lv 5]: 500%
Raging Quadruple Blow
Requirements: Raging Trifecta Blow 5
After Raging Trifecta Blow.
After activating Raging Trifecta Blow, there are 0,3 seconds
to deal melee physical damage to the target.
The opponent will suffer 4 consecutive hits.
Level l ATK
[Lv 1]: 300%
[Lv 2]: 350%
[Lv 3]: 400%
[Lv 4]: 450%
[Lv 5]: 500%
Combo Finish
Combo Finish
Requirements: Raging Quadruple Blow 3
After Raging Quadruple Blow.
Deals melee physical damage to the target.
After use, there will be 0,3 seconds to use
Chain Crush Combo, Glacier Fist or
Asura Strike, according to the
necessary requirements of each skill.
Level l ATK
[Lv 1]: 500%
[Lv 2]: 550%
[Lv 3]: 600%
[Lv 4]: 650%
[Lv 5]: 700%
Combo Finish
Requirements: Raging Quadruple Blow 3
After Raging Quadruple Blow.
Deals melee physical damage to the target.
After use, there will be 0,3 seconds to use
Chain Crush Combo, Glacier Fist or
Asura Strike, according to the
necessary requirements of each skill.
Level l ATK
[Lv 1]: 500%
[Lv 2]: 550%
[Lv 3]: 600%
[Lv 4]: 650%
[Lv 5]: 700%
Description
Outra build de monk, junto com a agi-combo, que deixa muito a desejar no meta atual, infelizmente, a maioria dos MvPs requer no mínimo 3-4 asuras (com o meu gear atual e sem usar bardo/dancer de dual), ainda tem alguns poucos que tomam one-hit-kill, mas os médio pra fortes, nem adianta ir, enfurecido então, nem pensar.
Apesar do equip até estar razoável, já dá pra ter uma noção que não compete nem de perto com outras classes privilegiadas que além de desempenhar melhor pra MvP, ainda servem pra farm, coisa que essa build não presta pra fazer, por exemplo.
Provavelmente era uma build muito boa 2 meses atrás, quando eu comecei a jogar e via até monk mais presente no server, mas com as atualizações recentes e os buffs de outras classes, o monk ficou pra trás.
Em conclusão, é possível derrotar MvPs normais com a estratégia hit-and-run, além de muita paciência e consumíveis de HP/SP, pois esse monk apanha bastante dos monstros. Pra quem quiser, tá aí a build mais ou menos, é uma referência apenas, pra quem quer ter uma noção, ainda precisa de min/max pra ficar mais arrumada.
É claro que com cartas MvP, arma de cheffenia e as cartas de OGH, as coisas melhoram, de 5 asuras pra 2 talvez, mas pra conseguir isso, é necessário um bolso bem fundo ou bastante mais tempo farmando, e ainda assim, repito que não chega aos pés das classes tier S atuais com o mesmo level de equip e dedicação.
#ripmonk
Apesar do equip até estar razoável, já dá pra ter uma noção que não compete nem de perto com outras classes privilegiadas que além de desempenhar melhor pra MvP, ainda servem pra farm, coisa que essa build não presta pra fazer, por exemplo.
Provavelmente era uma build muito boa 2 meses atrás, quando eu comecei a jogar e via até monk mais presente no server, mas com as atualizações recentes e os buffs de outras classes, o monk ficou pra trás.
Em conclusão, é possível derrotar MvPs normais com a estratégia hit-and-run, além de muita paciência e consumíveis de HP/SP, pois esse monk apanha bastante dos monstros. Pra quem quiser, tá aí a build mais ou menos, é uma referência apenas, pra quem quer ter uma noção, ainda precisa de min/max pra ficar mais arrumada.
É claro que com cartas MvP, arma de cheffenia e as cartas de OGH, as coisas melhoram, de 5 asuras pra 2 talvez, mas pra conseguir isso, é necessário um bolso bem fundo ou bastante mais tempo farmando, e ainda assim, repito que não chega aos pés das classes tier S atuais com o mesmo level de equip e dedicação.
#ripmonk
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