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Sage MvP
Equipment
Lower
Fresh Fish
Armor
+9 Manto Astral
Apocalipse Card
Fire Insignia
Abyss Orb V
DEX + 1
Defesa Mágica +1
Right Hand
+10 Death Note
Abysmal Knight Card
Shadow Insignia
Abyss Orb III
Dano de Todas as Fontes +19%
Magic Damage vs Inseto +15%
Left Hand
+7 Escudo da Valquíria
Alice Card
Abyss Orb III
Defesa Mágica +3
LUK + 2
Delay Pós-Conjuração +3%
Costume Lower
Grimoire of Death
Armor
No costume
Costume Garment
Celia's Awakened Legacy
Footgear
No costume
Accessory R.
No costume
Accessory L.
No costume
Stats
FOR
1
AGI
1
VIT
56
INT
80
DES
97
SOR
1
Training Total: 219
FOR
AGI
VIT
INT
DES
SOR
Skills (33)
Novice
Basic Skill
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
Basic Skill
Unlocks the basic interface controls.
[Lv 1]: Unlocks Trade.
Right-click on
of a character and trade items.
[Lv 2]: Unlocks the use of Emoticons.
Access the emoji list
through the ALT + L command.
[Lv 3]: Unlocks the character Sit.
Press [insert] or type
/sit to make your character sit.
[Lv 4]: Unlocks creating a Chat Room.
Type /chat or ALT + C
to create a chat room.
[Lv 5]: Unlocks joining a Party.
[Lv 6]: Unlocks use of Storage.
[Lv 7]: Unlocks creating a Party
Type /organize partyname
to create a party and ALT + Z
to adjust the settings.
[Lv 8]: Congratulations! You reached level 8!
[Lv 9]: Allows changing Class.
First Aid
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
First Aid
Requirements: Complete Quest
Recovers 5 HP.
Each use costs 3 SP.
Mage
Increase SP Recovery
Increase SP Recovery
While standing still, SP will be
regenerated every 5 seconds.
The amount regenerated depends on Max SP.
Level l SP Regeneration
[Lv 1]: +3
[Lv 2]: +6
[Lv 3]: +9
[Lv 4]: +12
[Lv 5]: +15
[Lv 6]: +18
[Lv 7]: +21
[Lv 8]: +24
[Lv 9]: +27
[Lv 10]: +30
Increase SP Recovery
While standing still, SP will be
regenerated every 5 seconds.
The amount regenerated depends on Max SP.
Level l SP Regeneration
[Lv 1]: +3
[Lv 2]: +6
[Lv 3]: +9
[Lv 4]: +12
[Lv 5]: +15
[Lv 6]: +18
[Lv 7]: +21
[Lv 8]: +24
[Lv 9]: +27
[Lv 10]: +30
Sight
Sight
Detects hidden opponents in an area
of 7x7 cells around the character.
Consumes 10 SP.
Sight
Detects hidden opponents in an area
of 7x7 cells around the character.
Consumes 10 SP.
Napalm Beat
Napalm Beat
Hits the target in a 3x3 cell area, dealing
Ghost property magic damage.
Level l MATK
[Lv 1]: 80%
[Lv 2]: 90%
[Lv 3]: 100%
[Lv 4]: 110%
[Lv 5]: 120%
[Lv 6]: 130%
[Lv 7]: 140%
[Lv 8]: 150%
[Lv 9]: 160%
[Lv 10]: 170%
Napalm Beat
Hits the target in a 3x3 cell area, dealing
Ghost property magic damage.
Level l MATK
[Lv 1]: 80%
[Lv 2]: 90%
[Lv 3]: 100%
[Lv 4]: 110%
[Lv 5]: 120%
[Lv 6]: 130%
[Lv 7]: 140%
[Lv 8]: 150%
[Lv 9]: 160%
[Lv 10]: 170%
Safety Wall
Safety Wall
Requirements (Mages):
Napalm Beat 7, Soul Strike 5
Requirements (Priests):
Aspersio 4, Sanctuary 3
Creates a barrier on the desired cell to
block melee physical damage.
Consumes 1 Blue Gemstone.
Level l Duration l Blocks
[Lv 1]: 5 seconds l 2 attacks
[Lv 2]: 10 seconds l 3 attacks
[Lv 3]: 15 seconds l 4 attacks
[Lv 4]: 20 seconds l 5 attacks
[Lv 5]: 25 seconds l 6 attacks
[Lv 6]: 30 seconds l 7 attacks
[Lv 7]: 35 seconds l 8 attacks
[Lv 8]: 40 seconds l 9 attacks
[Lv 9]: 45 seconds l 10 attacks
[Lv 10]: 50 seconds l 11 attacks
Safety Wall
Requirements (Mages):
Napalm Beat 7, Soul Strike 5
Requirements (Priests):
Aspersio 4, Sanctuary 3
Creates a barrier on the desired cell to
block melee physical damage.
Consumes 1 Blue Gemstone.
Level l Duration l Blocks
[Lv 1]: 5 seconds l 2 attacks
[Lv 2]: 10 seconds l 3 attacks
[Lv 3]: 15 seconds l 4 attacks
[Lv 4]: 20 seconds l 5 attacks
[Lv 5]: 25 seconds l 6 attacks
[Lv 6]: 30 seconds l 7 attacks
[Lv 7]: 35 seconds l 8 attacks
[Lv 8]: 40 seconds l 9 attacks
[Lv 9]: 45 seconds l 10 attacks
[Lv 10]: 50 seconds l 11 attacks
Soul Strike
Soul Strike
Requirements: Napalm Beat 4
Summons spirits to deal 100% magic
damage of Ghost property to a target.
Deals extra damage to Undead.
Level l Spirits l Extra damage
[Lv 1]: 1 Spirit l +5%
[Lv 2]: 1 Spirit l +10%
[Lv 3]: 2 Spirits l +15%
[Lv 4]: 2 Spirits l +20%
[Lv 5]: 3 Spirits l +25%
[Lv 6]: 3 Spirits l +30%
[Lv 7]: 4 Spirits l +35%
[Lv 8]: 4 Spirits l +40%
[Lv 9]: 5 Spirits l +45%
[Lv 10]: 5 Spirits l +50%
Soul Strike
Requirements: Napalm Beat 4
Summons spirits to deal 100% magic
damage of Ghost property to a target.
Deals extra damage to Undead.
Level l Spirits l Extra damage
[Lv 1]: 1 Spirit l +5%
[Lv 2]: 1 Spirit l +10%
[Lv 3]: 2 Spirits l +15%
[Lv 4]: 2 Spirits l +20%
[Lv 5]: 3 Spirits l +25%
[Lv 6]: 3 Spirits l +30%
[Lv 7]: 4 Spirits l +35%
[Lv 8]: 4 Spirits l +40%
[Lv 9]: 5 Spirits l +45%
[Lv 10]: 5 Spirits l +50%
Cold Bolt
Cold Bolt
Attacks a target with spears falling from the sky.
Deals 100% of MATK of Water property.
The number of spears thrown equals
the learned skill level.
Cold Bolt
Attacks a target with spears falling from the sky.
Deals 100% of MATK of Water property.
The number of spears thrown equals
the learned skill level.
Fire Ball
Fire Ball
Requirements: Fire Bolt 4
Fires balls that deal magic damage of
Fire property that hits the target and
opponents within the 3x3 cell area.
Nearby targets take 25% less damage.
Damage increases with the skill's lv.
Fire Ball
Requirements: Fire Bolt 4
Fires balls that deal magic damage of
Fire property that hits the target and
opponents within the 3x3 cell area.
Nearby targets take 25% less damage.
Damage increases with the skill's lv.
Fire Wall
Fire Wall
Requirements:
Sight 1, Fireball 5
Creates a wall that blocks passage.
The wall deals 50% magic damage of
Fire property and pushes opponents back.
The wall's duration increases as
the skill level.
Fire Wall
Requirements:
Sight 1, Fireball 5
Creates a wall that blocks passage.
The wall deals 50% magic damage of
Fire property and pushes opponents back.
The wall's duration increases as
the skill level.
Fire Bolt
Fire Bolt
Attacks a target with spears falling from the sky.
Deals 100% of MATK of Fire property.
The number of spears thrown equals
the learned skill level.
Fire Bolt
Attacks a target with spears falling from the sky.
Deals 100% of MATK of Fire property.
The number of spears thrown equals
the learned skill level.
Lightning Bolt
Lightning Bolt
Attacks a target with lightning from the sky.
Deals 100% of MATK of Wind property.
The number of bolts fired equals
the learned skill level.
Lightning Bolt
Attacks a target with lightning from the sky.
Deals 100% of MATK of Wind property.
The number of bolts fired equals
the learned skill level.
Energy Coat
Energy Coat
Requirements: Complete Quest
Reduces any damage taken according
to the user's current SP.
Each attack taken drains a bit of SP.
Energy Coat
Requirements: Complete Quest
Reduces any damage taken according
to the user's current SP.
Each attack taken drains a bit of SP.
Sage
Advanced Book
Advanced Book
Increases mastery ATK and attack
speed when equipping Book type weapons.
Level l Mastery ATK l Attack speed
[Lv 1]: +3 l +0,5%
[Lv 2]: +6 l +1,0%
[Lv 3]: +9 l +1,5%
[Lv 4]: +12 l +2,0%
[Lv 5]: +15 l +2,5%
[Lv 6]: +18 l +3,0%
[Lv 7]: +21 l +3,5%
[Lv 8]: +24 l +4,0%
[Lv 9]: +27 l +4,5%
[Lv 10]: +30 l +5,0%
Advanced Book
Increases mastery ATK and attack
speed when equipping Book type weapons.
Level l Mastery ATK l Attack speed
[Lv 1]: +3 l +0,5%
[Lv 2]: +6 l +1,0%
[Lv 3]: +9 l +1,5%
[Lv 4]: +12 l +2,0%
[Lv 5]: +15 l +2,5%
[Lv 6]: +18 l +3,0%
[Lv 7]: +21 l +3,5%
[Lv 8]: +24 l +4,0%
[Lv 9]: +27 l +4,5%
[Lv 10]: +30 l +5,0%
Cast Cancel
Cast Cancel
Requirements: Study 2
Allows cancelling the cast of a
skill of the user, but it consumes SP.
The higher the skill's level, the lower
the amount of SP consumed by the spell will be.
Level l SP consumed when cancelling
[Lv 1]: 90%
[Lv 2]: 70%
[Lv 3]: 50%
[Lv 4]: 30%
[Lv 5]: 10%
Cast Cancel
Requirements: Study 2
Allows cancelling the cast of a
skill of the user, but it consumes SP.
The higher the skill's level, the lower
the amount of SP consumed by the spell will be.
Level l SP consumed when cancelling
[Lv 1]: 90%
[Lv 2]: 70%
[Lv 3]: 50%
[Lv 4]: 30%
[Lv 5]: 10%
Magic Rod
Magic Rod
Requirements: Study 4
Temporarily stands still to
absorb single-target spells cast
against the user, converting them into SP.
Level l Time immobile l SP absorbed
[Lv 1]: 0,4 seconds l 20%
[Lv 2]: 0,6 seconds l 40%
[Lv 3]: 0,8 seconds l 60%
[Lv 4]: 1,0 second l 80%
[Lv 5]: 1,2 seconds l 100%
Magic Rod
Requirements: Study 4
Temporarily stands still to
absorb single-target spells cast
against the user, converting them into SP.
Level l Time immobile l SP absorbed
[Lv 1]: 0,4 seconds l 20%
[Lv 2]: 0,6 seconds l 40%
[Lv 3]: 0,8 seconds l 60%
[Lv 4]: 1,0 second l 80%
[Lv 5]: 1,2 seconds l 100%
Spell Breaker
Spell Breaker
Requirements: Magic Rod 1
Cancels an opponent's cast and
absorbs the amount of SP of the skill used.
At level 5, it deals damage proportional to 2% of the
target's Max HP, converting 1% of that
value into HP regeneration for the user.
Level l SP absorbed
[Lv 1]: 0%
[Lv 2]: 25%
[Lv 3]: 50%
[Lv 4]: 75%
[Lv 5]: 100%
Spell Breaker
Requirements: Magic Rod 1
Cancels an opponent's cast and
absorbs the amount of SP of the skill used.
At level 5, it deals damage proportional to 2% of the
target's Max HP, converting 1% of that
value into HP regeneration for the user.
Level l SP absorbed
[Lv 1]: 0%
[Lv 2]: 25%
[Lv 3]: 50%
[Lv 4]: 75%
[Lv 5]: 100%
Free Cast
Free Cast
Requirements: Cast Cancel 1
Allows walking and attacking physically
while casting skills.
Attack speed and movement speed
are affected according to the skill's level.
Level l Movement l Attack speed
[Lv 1]: 30% l 55%
[Lv 2]: 35% l 60%
[Lv 3]: 40% l 65%
[Lv 4]: 45% l 70%
[Lv 5]: 50% l 75%
[Lv 6]: 55% l 80%
[Lv 7]: 60% l 85%
[Lv 8]: 65% l 90%
[Lv 9]: 70% l 95%
[Lv 10]: 75% l 100%
Free Cast
Requirements: Cast Cancel 1
Allows walking and attacking physically
while casting skills.
Attack speed and movement speed
are affected according to the skill's level.
Level l Movement l Attack speed
[Lv 1]: 30% l 55%
[Lv 2]: 35% l 60%
[Lv 3]: 40% l 65%
[Lv 4]: 45% l 70%
[Lv 5]: 50% l 75%
[Lv 6]: 55% l 80%
[Lv 7]: 60% l 85%
[Lv 8]: 65% l 90%
[Lv 9]: 70% l 95%
[Lv 10]: 75% l 100%
Flame Launcher
Flame Launcher
Requirements: Fire Bolt 1,
Study 5
Attempts to enchant a party member's weapon
with Fire property. In case of failure,
the weapon will be unequipped.
Consumes 1 Scarlet Blood.
Level l Chance l Duration
[Lv 1]: 70% l 20 minutes
[Lv 2]: 80% l 20 minutes
[Lv 3]: 90% l 20 minutes
[Lv 4]: 100% l 20 minutes
[Lv 5]: 100% l 30 minutes
Flame Launcher
Requirements: Fire Bolt 1,
Study 5
Attempts to enchant a party member's weapon
with Fire property. In case of failure,
the weapon will be unequipped.
Consumes 1 Scarlet Blood.
Level l Chance l Duration
[Lv 1]: 70% l 20 minutes
[Lv 2]: 80% l 20 minutes
[Lv 3]: 90% l 20 minutes
[Lv 4]: 100% l 20 minutes
[Lv 5]: 100% l 30 minutes
Frost Weapon
Frost Weapon
Requirements: Cold Bolt 1,
Study 5
Attempts to enchant a party member's weapon
with Water property. In case of failure,
the weapon will be unequipped.
Consumes 1 Blue Crystal.
Level l Chance l Duration
[Lv 1]: 70% l 20 minutes
[Lv 2]: 80% l 20 minutes
[Lv 3]: 90% l 20 minutes
[Lv 4]: 100% l 20 minutes
[Lv 5]: 100% l 30 minutes
Frost Weapon
Requirements: Cold Bolt 1,
Study 5
Attempts to enchant a party member's weapon
with Water property. In case of failure,
the weapon will be unequipped.
Consumes 1 Blue Crystal.
Level l Chance l Duration
[Lv 1]: 70% l 20 minutes
[Lv 2]: 80% l 20 minutes
[Lv 3]: 90% l 20 minutes
[Lv 4]: 100% l 20 minutes
[Lv 5]: 100% l 30 minutes
Lightning Loader
Lightning Loader
Requirements: Lightning Bolt 1,
Study 5
Attempts to enchant a party member's weapon
with Wind property. In case of failure,
the weapon will be unequipped.
Consumes 1 Wind's Freshness.
Level l Chance l Duration
[Lv 1]: 70% l 20 minutes
[Lv 2]: 80% l 20 minutes
[Lv 3]: 90% l 20 minutes
[Lv 4]: 100% l 20 minutes
[Lv 5]: 100% l 30 minutes
Lightning Loader
Requirements: Lightning Bolt 1,
Study 5
Attempts to enchant a party member's weapon
with Wind property. In case of failure,
the weapon will be unequipped.
Consumes 1 Wind's Freshness.
Level l Chance l Duration
[Lv 1]: 70% l 20 minutes
[Lv 2]: 80% l 20 minutes
[Lv 3]: 90% l 20 minutes
[Lv 4]: 100% l 20 minutes
[Lv 5]: 100% l 30 minutes
Dragonology
Dragonology
Requirements: Study 9
Increases resistance, physical and magic damage
against opponents of the Dragon race.
It also grants a bit of INT.
Level l INT l ATK l MATK l Resistance
[Lv 1]: +1 l +4% l +2% l +4%
[Lv 2]: +1 l +8% l +4% l +8%
[Lv 3]: +2 l +12% l +6% l +12%
[Lv 4]: +2 l +16% l +8% l +16%
[Lv 5]: +3 l +20% l +10% l +20%
Dragonology
Requirements: Study 9
Increases resistance, physical and magic damage
against opponents of the Dragon race.
It also grants a bit of INT.
Level l INT l ATK l MATK l Resistance
[Lv 1]: +1 l +4% l +2% l +4%
[Lv 2]: +1 l +8% l +4% l +8%
[Lv 3]: +2 l +12% l +6% l +12%
[Lv 4]: +2 l +16% l +8% l +16%
[Lv 5]: +3 l +20% l +10% l +20%
Volcano
Volcano
Requirements: Flame Launcher 2
Simulates a Volcano in a 7x7 cell area.
On this terrain, it improves physical and magic damage
of Fire property and increases ATK.
Instant cast. Does not consume gems.
Level l Fire damage l ATK
[Lv 1]: +10% l +10
[Lv 2]: +20% l +20
[Lv 3]: +30% l +30
[Lv 4]: +40% l +40
[Lv 5]: +50% l +50
War Character: classic elemental bonus (+10/14/17/19/20%).
Volcano
Requirements: Flame Launcher 2
Simulates a Volcano in a 7x7 cell area.
On this terrain, it improves physical and magic damage
of Fire property and increases ATK.
Instant cast. Does not consume gems.
Level l Fire damage l ATK
[Lv 1]: +10% l +10
[Lv 2]: +20% l +20
[Lv 3]: +30% l +30
[Lv 4]: +40% l +40
[Lv 5]: +50% l +50
War Character: classic elemental bonus (+10/14/17/19/20%).
Deluge
Deluge
Requirements: Frost Weapon 2
Simulates a Deluge in a 7x7 cell area.
On this terrain, it improves physical and magic damage
of Water property and increases Max HP.
Aqua Benedicta and Waterball can be
cast, but they will consume the water.
Instant cast. Does not consume gems.
Level l Water damage l Max HP
[Lv 1]: +10% l +5%
[Lv 2]: +20% l +9%
[Lv 3]: +30% l +12%
[Lv 4]: +40% l +14%
[Lv 5]: +50% l +15%
War Character: classic elemental bonus (+10/14/17/19/20%).
Deluge
Requirements: Frost Weapon 2
Simulates a Deluge in a 7x7 cell area.
On this terrain, it improves physical and magic damage
of Water property and increases Max HP.
Aqua Benedicta and Waterball can be
cast, but they will consume the water.
Instant cast. Does not consume gems.
Level l Water damage l Max HP
[Lv 1]: +10% l +5%
[Lv 2]: +20% l +9%
[Lv 3]: +30% l +12%
[Lv 4]: +40% l +14%
[Lv 5]: +50% l +15%
War Character: classic elemental bonus (+10/14/17/19/20%).
Violent Gale
Violent Gale
Requirements: Lightning Loader 2
Simulates a Whirlwind in a 7x7 cell area.
On this terrain, it improves physical and magic damage
of Wind property and increases Flee.
Instant cast. Does not consume gems.
Level l Wind damage l Flee
[Lv 1]: +10% l +3
[Lv 2]: +20% l +6
[Lv 3]: +30% l +9
[Lv 4]: +40% l +12
[Lv 5]: +50% l +15
War Character: classic elemental bonus (+10/14/17/19/20%).
Violent Gale
Requirements: Lightning Loader 2
Simulates a Whirlwind in a 7x7 cell area.
On this terrain, it improves physical and magic damage
of Wind property and increases Flee.
Instant cast. Does not consume gems.
Level l Wind damage l Flee
[Lv 1]: +10% l +3
[Lv 2]: +20% l +6
[Lv 3]: +30% l +9
[Lv 4]: +40% l +12
[Lv 5]: +50% l +15
War Character: classic elemental bonus (+10/14/17/19/20%).
Land Protector
Land Protector
Requirements: Volcano 3, Deluge 3, Whirlwind 3
Protects the terrain from certain skills,
nullifying and preventing the use of spells.
Consumes 1 Yellow Gemstone and 1 Blue Gemstone.
Level l Duration l Protected area
[Lv 1]: 30 seconds l 5x5 cells
[Lv 2]: 165 seconds l 7x7 cells
[Lv 3]: 210 seconds l 9x9 cells
[Lv 4]: 255 seconds l 9x9 cells
[Lv 5]: 300 seconds l 11x11 cells
Land Protector
Requirements: Volcano 3, Deluge 3, Whirlwind 3
Protects the terrain from certain skills,
nullifying and preventing the use of spells.
Consumes 1 Yellow Gemstone and 1 Blue Gemstone.
Level l Duration l Protected area
[Lv 1]: 30 seconds l 5x5 cells
[Lv 2]: 165 seconds l 7x7 cells
[Lv 3]: 210 seconds l 9x9 cells
[Lv 4]: 255 seconds l 9x9 cells
[Lv 5]: 300 seconds l 11x11 cells
Dispell
Dispell
Requirements: Spell Breaker 3
Grants a chance to cancel all
positive and negative effects active on the target.
Can remove skills such as [Blessing].
Affects allies by holding the SHIFT key.
Consumes 1 Yellow Gemstone.
Level l Chance
[Lv 1]: 60%
[Lv 2]: 70%
[Lv 3]: 80%
[Lv 4]: 90%
[Lv 5]: 100%
Dispell
Requirements: Spell Breaker 3
Grants a chance to cancel all
positive and negative effects active on the target.
Can remove skills such as [Blessing].
Affects allies by holding the SHIFT key.
Consumes 1 Yellow Gemstone.
Level l Chance
[Lv 1]: 60%
[Lv 2]: 70%
[Lv 3]: 80%
[Lv 4]: 90%
[Lv 5]: 100%
Abracadabra
Abracadabra
Requirements: Land Protector 1
Focuses the scholar's mind and
recovers 5% of Max SP per second.
In exchange, defense plummets:
DEF, MDEF and Flee drop by 50%.
Cast time: 3 seconds
Duration: 180 seconds
Cooldown: 5 minutes
Abracadabra
Requirements: Land Protector 1
Focuses the scholar's mind and
recovers 5% of Max SP per second.
In exchange, defense plummets:
DEF, MDEF and Flee drop by 50%.
Cast time: 3 seconds
Duration: 180 seconds
Cooldown: 5 minutes
Create Elemental Converter
Create Elemental Converter
Skill Requirement : Quest complete
Skill Form : Active
Type : create
Target: Caster Only
Description: Creates an Elemental Converter at the cost of 30 SP. You can create converters of four elements: Water, Wind, Earth, and Fire.
_
[Elemental Converter (Water)]: 1 Crystal Blue + 1 Blank Scroll
[Elemental Converter (Wind)]: 1 Wind of Verdure + 1 Blank Scroll
[Elemental Converter (Earth)]: 1 Green Live + 1 Blank Scroll
[Elemental Converter (Fire)]: 1 Red Blood + 1 Blank Scroll
Create Elemental Converter
Skill Requirement : Quest complete
Skill Form : Active
Type : create
Target: Caster Only
Description: Creates an Elemental Converter at the cost of 30 SP. You can create converters of four elements: Water, Wind, Earth, and Fire.
_
[Elemental Converter (Water)]: 1 Crystal Blue + 1 Blank Scroll
[Elemental Converter (Wind)]: 1 Wind of Verdure + 1 Blank Scroll
[Elemental Converter (Earth)]: 1 Green Live + 1 Blank Scroll
[Elemental Converter (Fire)]: 1 Red Blood + 1 Blank Scroll
Change Water Property
Change Water Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Water Property) to attempt to change target
monster's property to Water. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Change Water Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Water Property) to attempt to change target
monster's property to Water. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Change Earth Property
Change Earth Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Earth Property) to attempt to change target
monster's property to Earth. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Change Earth Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Earth Property) to attempt to change target
monster's property to Earth. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Change Fire Property
Change Fire Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Fire Property) to attempt to change target
monster's property to Fire. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Change Fire Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Fire Property) to attempt to change target
monster's property to Fire. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Change Wind Property
Change Wind Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Wind Property) to attempt to change target
monster's property to Wind. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Change Wind Property
Skill Requirement : Finish Quest
Skill Form: Active
Target: Enemy
Description: Consume 1 Elemental Converter
(Wind Property) to attempt to change target
monster's property to Wind. This skill requires
Elemental Converter items of the correct
property, and has a chance of failing.
Description
faltando pegar 150 de dex ainda mas esse deve ser o foco.,
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