🧾 Commands
@pethide hides pets from the screen. When on, no pet appears, not even yours: the pet keeps following you, eating and looting normally, and the pet window keeps working. The choice is saved on the account, and @ocultarpet does the same thing.
🏰 Old Glast Heim
The whole instance got harder, and the loot followed: the bosses now drop Golden Mystic Granules along with Mana, and the Strange Rifts drop Mana with double the previous chance.
- All monsters in the instance, from the weakest to Amdarais, got stronger.
- Regular monsters no longer drop anything. All the loot comes from the bosses and the rifts in the Treasure Room.
- Dark Mana is no longer handed out by an NPC: it falls on the ground where the boss dies. Each crossing yields 7 to 10, for the party to split.
- Amdarais: higher attack, much more frequent skills and a rage at half health.
- Corrupted Soul: double the health, and its long-cast spell hits for double.
- The White Knight Card now also applies to magic damage, not only physical.
⚔️ Cheffenia
- Challenger Helms: ten of the twelve now pierce the target's defense. The physical damage ones ignore 35% of DEF and the magic ones ignore 40% of MDEF, boss monsters included. Assassin and Rogue are left out because a crit already ignores all defense on its own. It applies equally to the Trial Helms. Two caveats: Blitz Beat is not affected, and Acid Terror already ignored defense completely.
- Challenger Wizard Helm: the property of Jupitel Thunder is now yours to pick. Equipping the helm opens a menu with the nine offensive properties, and to change it later you just re-equip. If you choose nothing, it stays Wind.
- Challenger Artist Helm: the damage of the Severe Rainstorm goes up from +75% to +115%.
- Challenger Rogue Helm: Back Stab no longer hits an area and is back to being the class's single-target damage. In place of Triple Action, which required a bow and did not serve the build, Explosive Copy comes in as monster cleanup. The helm's 50 DEX became 50 STR.
- Explosive Copy: explodes instantly, in a 7x7 area, where you were standing. The damage scales with STR and cannot miss because of Flee. For 3 seconds nothing can target you, not even boss monsters, and the protection ends on the first hit you make. 4-second cooldown, and it no longer consumes Graphite Brush or Wall Paint.
- Nyara: besides the attribute forms, she now lends up to three skills of your class, always at max level and only inside the arena. She shows what is missing from your tree and you choose. It costs nothing, and changing later costs nothing either.
- Skyrend and Thalrion: both spears now give +20% damage on Crux Divinum. The skill also becomes an option for Mastery (+55%) and Supreme Mastery (+70%, plus 15% physical damage from all sources) at the Abyss Lapidary.
- Cheffenia Weapons: the 16 weapons gain +40 ATK each.
- Trial Helms: they now have the same base as the Challenger in all 12 classes, instead of half of it. The Challenger's difference is only what it has on top: refine, the three slots and the damage per Seal.
- Three classes get a higher base, and it applies to both helms. The Monk goes from +75% to +180% on Gates of Hell and from +40% to +160% on Finger Offensive. The Wizard goes from +50% to +120% on Comet and from +125% to +200% on Jupitel Thunder. The Crusader goes from +150% to +180% on Destiny Spear and Crux Divinum.
- Netherbane, Dreadspire and Luminis: +15% MATK. They were the three magic weapons of the set with no MATK gain, so magic outside each one's short list did not see the weapon.
- Selcryn: now adds 20% damage to Tyr's Impact, at the same rate as Crux Magnun and Crux Sanctum.
📈 Training
- Hunting: each monster of level 50 or higher now gives 10 training XP, instead of 3. The daily cap goes up from 300 to 500 kills, that is, from 900 to 5,000 XP per day.
🎉 Events
- Poring Arena: new broadcast event. Elimination rounds between Porings, with the audience joining through Twitch chat and the streamer running it straight from the game.
🎒 Items
- Lichtern Inguz Card: MATK goes up from +5 to +25.
🔧 Fixes
- MVP Tombstone: the battle report repeated the same person and the same number on three lines in a row, and the name at the top of the tombstone contradicted the list right below it. Now the tombstone shows the damage ranking with each person's percentage, your position in it, how long the fight lasted and what the MVP did. The MVP prize and the final blow became separate lines, and when they are not the same person the tombstone says why: whoever dies or leaves the map loses the prize.
- MVP Tombstone: the time shown counted from when the MVP spawned, not from the first hit, so an MVP idle for hours showed up with a fight of hours. Homunculus and pet damage was also going to the wrong tally and overflowed the owner's total.
- Old Glast Heim: the points that make monsters spawn on the second floor got stuck, and without monsters dying the Commander did not appear. Now they renew themselves as long as there are people on the floor.
- Old Glast Heim: anyone who disconnected lost their entry, with the Fragments and the 12 hours already spent. Now you can get back in without paying again.
- Cheffenia Weapons: the sheet on the site still showed the old attack, from before the +40 boost. The 16 weapons now show the real value.
- Cheffenia Weapons: engraving an Abyss Enchant locked the weapon. The Enchant passed its own restriction to the whole weapon, and an enchanted weapon could not be traded or put on the bazaar. The 16 are tradable again, enchanted or not. They still cannot be dropped on the ground or sold to an NPC.
- Abyss Orb Weapon II and Abyss Orb Weapon III: the SP and HP drain only counted physical damage. Now it counts magic damage too.
- Amnesia Crystal: handed to the Valkyrie, it undid the Training choices, not the Rebirth ones. Now each NPC undoes only the choices of its own system: the Training Master returns the Training perks, and the Valkyrie returns the power fragments of the 1st and 2nd crossing. The 3rd and 4th grant all the fragments at once, so there is nothing to re-pick.
- Back Stab: the Challenger Rogue Helm added 1 second of cooldown to the skill, and that was exactly the build the helm exists to serve. The cooldown is gone.
- Abyss Enchant lock: Arcane Infusion rebuilt the weapon and the lock ended up pointing to a piece that no longer existed, so the player got "this is not the lock's weapon" on their own weapon. Now it re-anchors itself when the weapon in hand already carries the locked enchant. Those who already re-rolled over a locked enchant still have no recovery, because there is no way to know which weapon it was.
- Expedition: the position of each species within the target was its order of arrival, so any spawn change reshuffled the list and rewrote everyone's progress onto the wrong species. Those who had the contract marked appeared as "never faced". The position is now fixed.
- Expedition: a rare species no longer blocks the contract, and Reidin now says so in the line where he already warned the same about MVPs.
- Character Bazaar: the limit of 2 simultaneous deals per account and the 7-day wait to relist a recently traded character are gone. An account lists as many characters as it wants, and a purchased character goes back to the bazaar immediately.
- Marketplace Cash and Auction House: an item that cannot be dropped on the ground vanished from the inventory list and could not be sold. The six Episode 2 MVP materials show up again.
- MVP Ranking: a character sold at the Bazaar took its MVP history along and added it to the buyer's account, who could buy rank and rewards. Now each kill scores for the account that owned the character on that date.
- Monster Tamers: the three Tamers (Alberta, Aldebaran and Izlude) and Munak's Grandmother in Comodo had their name and dialog in English. Translated.
- Eden Group (90 to 99): the Banshee and Eremes Guile hunts pointed to dungeons where they no longer live. Now they point to the rotating dungeons.
- Dark Blindfold Costume: the costume wore a conical hat instead of the blindfold over the eyes, and the Stylist colors showed other hats. Now it uses the right resource, and leaves the Stylist: the blindfold has no color variation.
- Researcher's Helm and Foliage Goggles: did not show on the character in the world.
- Floating Ice: it was equipped on the upper head and moves to the lower slot, which is where the item should be.
- Oathbone: the shield was open to all classes, but its kit is all Knight. It is now Knight exclusive.
- Kiel Hyre's Factory: Circuit, Chip, Board and Core dropped with a blue beam of light on the ground. They are high-rate farm materials and the effect cluttered the whole dungeon. The beam is gone.
- Site database: five dungeons appeared with another one's name. The Magma Dungeon appeared as the Sunken Ship, the Sunken Ship as the Drowned Sea, and the four floors of the Geffen Dungeon as the Orc Dungeon and Geffen Tower. The same table feeds the Expedition messages.
- World map: the descriptions of Alberta and Geffen cited the region's dungeons by the wrong name.
- Inventor's Monocle and Automaton Visor: the collection image on the site was not the item's.