NPC

🏆 Enraged MVP Rewards

More Enraged MVP Marks for parties

When an Enraged MVP is defeated, the player who earns the MVP still receives a guaranteed Mark. Now, an active party can earn up to 3 additional Marks, distributed among the helpers with the highest participation in the fight.

Damage dealt, damage taken, effective healing and useful buffs make up the ranking. The first place can reach an 85% chance, the second 45% and the third 20%. The attempts happen in that order and stop at the first failure. Merely being in the party does not count: the character must truly participate, stay nearby and active, and each machine can only generate one extra reward.

⚙️ General adjustments

Attack speed

The ASPD progression between 190 and 193 became more accessible. Characters who already get close to 190 with equipment and buffs now get a bigger return by continuing to invest in AGI and specific ASPD bonuses, without needing to take AGI almost to the max just to reach 191.

The values 194 and 195 remain reserved for extreme combinations of stats, equipment and ASPD bonuses.

Critical on skills

All classes can now land critical hits with their damage skills. The chance still follows the character's Critical and the specific bonuses of each skill or equipment.

🧙 Classes

Priest

Priests from job level 30 can learn the new trial skill Corrupted Grace from Mother Calliope, at the Prontera Church, at coordinates 177, 25.

  • Costs 60 SP, has a 2 second cast time, 1 second after-cast delay and 2.5 seconds cooldown.
  • Grants the effect for 30 seconds to party allies within the same range as Magnificat. The Priest does not receive the effect, and the skill cannot be used without a nearby ally. The visual effect of Signum Crucis appears over each ally who receives the Grace.
  • When using Heal on a marked ally, even with their HP full, the nearest enemy within 9 cells receives a Corrupted Heal, calculated with the Priest's stats and Heal level.
  • The healed ally also deals 15% more damage for 2 seconds.

To earn the skill, the Priest must complete the Trial of Grace: advance through the map and help 8 simulated party members, alternating on both sides of the corridor, within a limit of 90 seconds. Each step requires activating the Grace and using Heal on the indicated ally to hit the nearby shadow.

Sage

The Ledger of Death and the Haunted Touch now form a set aimed at Ancient Spirits. When using the skill with both pieces of equipment, a 7x7 Funeral Field is created under the caster for 20 seconds. While they remain inside their own field, new casts do not recreate the visual effect.

  • Inside the Funeral Field, damage dealt with the Ghost, Shadow and Undead properties increases by 50%.
  • Ancient Spirits now hits a 5x5 area inside the field.
  • With the Death Note +10, each Haunted Touch reduces the after-cast delay by 50%. Two gloves total 100% reduction.
  • The field uses the visual effect of the Dazzling Mist and displays the Enchanted Ground indicator while the character is inside it.

The Elemental Insignia of the Ledger of Death lets you choose Shadow or Undead, keeping Ghost as the default property. The Astral Mantle now offers only Fire, Water, Wind and Earth, also keeping Ghost as the default.

Hunter

Tumbling now grants on its own Critical +15 and 25% critical damage to physical bow skills for 5 seconds. During this window, Blitz Beat also deals 25% additional damage. The Guardian Archer Set adds 1% critical damage for every 3 points of total LUK.

Total Tumbling bonus

  • Rolls up to 7 cells in any direction, passing through characters.
  • Costs 20 SP, has a 2 second cooldown and killing an enemy during the effect resets that cooldown.
  • For 5 seconds, physical bow skills receive Critical +15 and 25% critical damage. Rolling again renews the duration.
  • During those 5 seconds, Blitz Beat deals a further 25% additional damage.
  • With the complete Guardian Archer Set, these skills receive a further 1% critical damage for every 3 points of total LUK.

Blitz Beat automatically receives all the bonuses granted to Double Strafe, besides its own effects.

Rogue

With all classes now able to land critical hits with skills, the Blightwalker +9 was adjusted to preserve the Rogue's specialization. It keeps Critical +20 on Back Stab and now grants 10% physical critical damage.

Knight

The damage bonus of the Knight's Soul Link on Pierce, Tyr's Impact and Brandish Spear went from 25% to 50%. During the Soul Link, Pierce also ignores 10% of the target's DEF.

Against MVPs, Pierce hits one additional time beyond the amount defined by the target's size.

The damage of Tyr's Impact is now displayed in two simultaneous parts, in the same format as Double Strafe, making it easier to read without changing the total damage.

Blacksmith

During the Blacksmith's Soul Link, the Anvil Rhythm was reworked. Before, any physical hit stacked up to 3 charges. Now, only Mammonite and Explosive Mammonite stack Forge Heat, always on the same target and lasting 5 seconds.

The threshold that empowers the Blacksmith went up from 3 to 5 charges. With that, the maximum bonus went from 9% to 15% physical damage and from 6% to 10% attack speed.

Thor's Hammer, previously released at the 3rd charge, can now be activated manually from the 5th use. The damage went from 1500% to 2250% ATK, now ignores 40% of DEF and stuns for 1 second, MVPs included. On the 10th consecutive use on the same target, the Hammer falls automatically.

Super Novice in the War

The Super Novice can now follow the Vanguard or Veteran paths normally, with the same experience and stat point penalties as the other classes.

To preserve the classic format of the War, the 2-1 and 2-2 class skills granted by the Celestial Angel Wings remain unavailable. The ReClassic exclusive bonuses on Elemental Spears and on the Soul Link also do not work on this profile. The classic +10 to all stats bonus remains while the character has no deaths.

If the death counter is above zero, Assistant Alice offers to reset it in exchange for 1 Golden Mystic Orb.

🃏 Cards and equipment

Vanberk Card

As compensation for the general changes to Critical and attack speed, the Vanberk Card was adjusted so its effect does not get out of proportion. The chance to trigger Critical +100 was reduced from 1% to 0.5%, and the duration went from 5 to 2 seconds. While the effect is active, new triggers will be ignored and will not renew its duration.

Tao Gunka Cards

The penalty of the Tao Gunka Card was reduced from DEF and MDEF -25 to -10. In the Sealed version, it was reduced from -50 to -25.

🔧 Fixes

Dark Lord Card

The Meteor Storm automatically cast by the Dark Lord Card no longer blocks the use of other skills.

🏰 Rewards in development

New rewards related to WoE and to MVP Marks are being worked out. More details about the WoE equipment and the cards will also be revealed soon.

WoE is being implemented in ReClassic for the first time. Start now to build and equip your War Character to compete for the rewards.