NPC

The Lab Adjustments patch goes live on the next server restart. Full notes on the site: reclassic.com.br.

🧪 Nightmare Biolab

Nightmare skills

The nightmares' skills now demand care. You are not supposed to die to just any skill, but you can no longer ignore the damage and simply chug potions. In a party the Biolab is safer; solo, it demands attention.

  • Biolab monsters' skills deal 30% more damage. The basic attack does not change.
  • After a crowd control, the nightmare immediately follows up with the strongest move it already had, in place of the basic attack. Whoever is frozen by Kathryne gets hit by Jupitel Thunder right after; the same goes for Celia, Alphoccio, Trentini, Seyren, Randel, Howard, Gertie, Margaretha and Eremes, each with the skills they already used.
  • The nightmare no longer breaks its own freeze with a basic attack.
  • Regular monsters use their elemental attack more often. It is worth swapping your armor or converter according to the monster.
  • The Chens' Asura Strike casts in 1.5 s (was 2 s).
  • All Biolab monsters are now in the Boss category.

Party damage reduction

Living members close to each other take less damage in the Biolab:

  • 2 members: 12% (was 10%)
  • 3 members: 25% (was 18%)
  • 4 members: 31% (was 24%)
  • 5 members: 35% (was 28%)
  • 6 to 8 members: 38%, 40% and 42%

Battle Pass and Daily Race

  • Biolab kills count toward the Battle Pass: 150 points per regular monster and 500 per sub-boss.
  • Biolab kills now count toward the Daily Race.

🧬 Test Specimen

  • The vaccinated character counts as level 99 for HP, SP, HIT, Flee, healing, damage and status resistance too. Before, Healing and HP dropped along with level 70.
  • The level ranking on the site and in the Record Book puts the Specimen above the 3rd Crossing: first those who completed it, in order of reaching 99, then those who are vaccinated, by level and EXP.

🆕 Other changes

Training Tonic

The Novice Tonic is now called Training Tonic and works at any level and class. It gives up to 860,000 Training EXP, added to what the character has already trained, up to a total limit of 1,720,000. If the training is already at the limit, the tonic is not consumed.

Game start

  • The Magic Book takes you to Eden from anywhere and opens the class ritual.
  • Apothecary Mirela hands out 400 Novice Potions.
  • Instructor Hanson confirms the profession before sending the character to the guild.

Web client anti-bot test

After passing the test, the character stays immune for 3 more seconds, enough time to close the window without getting hit.

🔧 Fixes

  • Skill points vanished when leaving the Proving Grounds if a skill was hidden at the time of saving. The lost points have been returned.
  • In the Endless Tower, whoever was standing on the gate was taken to the next floor before receiving the floor's prize. The prize now comes out before the portal opens.
  • Life Insurance resists the Card of Destiny.
  • Randel's Reliquary applies to the three Crux skills.
  • The element of the Ancient Magic Scroll now counts as a converter and works together with the Strategist's Medal.
  • The playtime ranking shows the correct hours.
  • Web client: picking up items with the mouse and with the controller, a hotbar that jumped back down on teleport, Choose character that disconnected, a loading screen that froze at 100% on the class test maps, an NPC menu on mobile with no option highlighted before the tap, a refine window that flickered on mobile, and an empty sell list with the favorites lock on.